Full notes
Full NodalBastion update
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What changed
- Gameplay
- Balance
- Maps
Patch 1 18.11.2025
First two big updates are already locked in.
Many smaller improvements and fixes.
Major bugfixes:
Re-entering the Upgrades scene no longer repeatedly triggers the enemy progression (no more hundreds of score points everywhere for anyone until you actually progress far enough ;))
Major balance changes:
I've been rebalancing a lot of things.
It's now easier to beat the first boss and progress.
It's now easier and faster to beat the first three stages.
Enemy shooters nerfed across the board - less often spawn, shoot slower, less damage, less health.
AllieShooters are now more impactful - default shoot more often, the first ten attack speed upgrades now do not require X currency, only triangles making it more affordable even early on.
The progression was changed, now EnemyShooters are on the stage 3 and the extra red wave is on stage 2. This means you have more time to build up and get used to playing before you encounter enemy range.
More Boss currency added per first several stages (incrementally this means 1st stage boss drops 1 score point, 2nd stage boss drops 2 score points, 3rd stage boss gives 3, ...
You can no longer miss the Boss currency, even if you don't pick it up at the end of a round it will be automatically added to your invetory - only the boss currency, you can still miss all the other ones, that's the player's responsibility since these currencies are common unlike the boss currency.
Shield battery has a stronger shield, and is cheaper.
Unfortunately, with so many changes to the progression and such it was impossible to keep the save files intact so the next time you play the game it will be wiped out and you will start the game anew.
Source
Changelog.gg summarizes and formats this update. How we read updates.
