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Steam News22 August 20178y ago

Content Patch 0.2

New map Every building model has been replaced. Every building now have interiors and can be entered. New interior models has been added. New environment models has been added. Improwed graphics lighting and shadows.

Full notes

Full No1Left update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix18 additions28 changes8 removals
  • Maps
  • Store
  • Gameplay
  • Balance
  • Server
  • UI and audio
changedNew mapEvery building model has been replaced.
addedNew mapEvery building now have interiors and can be entered.
addedNew mapNew interior models has been added.
addedNew mapNew environment models has been added.
changedNew mapImprowed graphics lighting and shadows.
removedNew mapMultiplayer mode is temporary disabled.

New map

  • Every building model has been replaced.

  • Every building now have interiors and can be entered.

  • New interior models has been added.

  • New environment models has been added.

  • Improwed graphics lighting and shadows.

  • Multiplayer mode is temporary disabled.

  • The game no longer uses terrain system, insteed terrain is created from 3D tiles.

  • New door and gate system.

  • Players can destroy doors.

  • Players now can spawn inside buildings.

  • Buildings now turn invisible when player goes inside or behind it.

  • Players can see inside buildings if they are near a window.

  • Military zone's has been removed.

Items

  • A lot of the new items and weapons has been added.

  • Available items now highlighted when mouse cursor is over it.

  • Items now can be picked up with left mouse click.

  • Item spawn point's have been reworked.

  • Food and drink item's don't disapear when consumed.

  • Food and drink now can spawn empty.

  • Zombies can no longer drop items.

  • Firearms spawn's are more rare.

  • Firearms usually spawn with ammo.

  • Militiary grade weapons don't have spawn point's.

Animation

  • Most of the player attack animations has been replaced.

  • Tiredness animation added.

  • Shaking animation added.

  • Eating, drinking animation added.

  • Animations now blended with other animation states.

  • Added hip movement to player character.

  • Added animation to trees and bushes.

Gameplay

  • In single player mode death is permanent and Player's can't respawn on the same map.

  • Player melee combat has been reworked.

  • Survival aspect of the game has been reworked.

  • Warmth system added, players lose Warmth during night and when raining.

  • Food's and drink's now give points back over time, not instantly.

  • Player can consume maximum three food at the same time.

  • New type of food's can restore health, stamina and warmth points.

  • Medkit's has been removed.

  • Bandages no longer give Health point back.

  • Now players instantly die if hunger, drink or warmth drops to zero.

  • Rain system has been added.

  • Craft system has been adjusted.

  • Some player abilityes has been adjusted.

  • Player inventory size has been reduced.

  • Item's, zombie's, car's, server time and weather now saved between session's.

  • Firearm bullet spread has been removed.

  • Firearm stats now incrases it's damage.

  • Zombies no longer have the ability to sprint.

  • Some zombies spawn with faster movement speed.

  • Some zombies now have bigger vision range than others.

  • Zombie health and damage has been incrased.

  • Zombie's now flinch when they receive damage.

  • Zombie attack detection has been reworked, now it's based on animation's.

  • Item collision adjustment, item's can't push players or zombies anymore.

UI

  • On player death a more accurate message has been added.

  • Indicator for digestive system has been added on the inventory page.

Sound

  • Sound effect has been added for crafting, drinking, eating, fighting, etc.

  • Some ambient sounds has been added.

  • Zombie scream frequency has been reduced.

Bug fix

  • fixed graphics bug when changing game resolution.

Source

Steam News / 22 August 2017

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