Full notes
Full No Vacation for an Executioner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Store
No Vacation for an Executioner changes
1, Big update for parry mechanic
This solution is trying to balance the old players and the new ones, I hope it works better.
When you holding the 'Parry' button now, he will always keep the parry posture, won't turn back to idle until you release it. It's more like Dark Souls now rather than Silent Hill 3. You will immediately know what I mean when you try it.
There is a range timing for 'Perfect Parry' (which is still not difficult to trigger, almost the same as previous version).
When successful for 'perfect parry', HP won't drop, and his Tenacity Bar will be full immediately, which you can trigger the Execution (usually at the third slash). And you will hear a scary drum beat.
Otherwise, parry but not in perfect timing, a small amount hp will be droped, and it also drops the Tenacity Bar.
Normal melee attack can increase the Tenacity Bar. Even you haven't triggered the 'Perfect Parry', you can still tactically keep attacking to trigger the execution when the bar is full.
When the tenacity bar drops to Near Zero, it's very dangerous, the parry action will be Invalid.
The parry hint is canceled to make you focus on the hand of enemies.
The melee battle will be a little bit easier for old players, but maybe it's good to have more options to fight and makes the game more interesting.
2, You can pick up items when in crouching now.
3, The ending acheivements were added. It should be triggered at the beginning of the game if you already got some endings.
4, Some other bugs, like the door of the Dukes' room problem(Others are spoiling so that I don't list them here).
Updated for both demo and release. The demo gameplay is exactly the same as release version.
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PLEASE TRY THE DEMO before purchasing to make sure you really like it. There won't be any big mechanic change in the future, except debug issues.
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Thanks.
Source
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