What changed
0 fixes1 addition0 changes0 removals
addedWondering what No Time To Explain is like when you add local multiplayer? You probably guessed it right, there's a lot of dying and shouting. https://www.youtube.com/watch?v=O_q_yKwLato We redesigned the boss fights so that you have only 3 lives when you play them. When you play with 4 people locally.... you still have 3 lives. So good luck with that :D What's funny is that multiplayer was a bug. We were working on controller management and accidentally spawned a second player. Then a third. And it just kind of worked. Best features are bugs that are left in! :D
No Time To Explain Remastered changes
addedWondering what No Time To Explain is like when you add local multiplayer? You probably guessed it right, there's a lot of dying and shouting. https://www.youtube.com/watch?v=O_q_yKwLato We redesigned the boss fights so that you have only 3 lives when you play them. When you play with 4 people locally.... you still have 3 lives. So good luck with that :D What's funny is that multiplayer was a bug. We were working on controller management and accidentally spawned a second player. Then a third. And it just kind of worked. Best features are bugs that are left in! :D
Wondering what No Time To Explain is like when you add local multiplayer? You probably guessed it right, there's a lot of dying and shouting. https://www.youtube.com/watch?v=O_q_yKwLato We redesigned the boss fights so that you have only 3 lives when you play them. When you play with 4 people locally.... you still have 3 lives. So good luck with that :D What's funny is that multiplayer was a bug. We were working on controller management and accidentally spawned a second player. Then a third. And it just kind of worked. Best features are bugs that are left in! :D