Full notes
Full No Roads: 4Γ4 Off-Road Challenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- UI and audio
No Roads: 4Γ4 Off-Road Challenge changes
π NO ROADS UPDATE π οΈπ²
A fairly large update focused on performance, map flow, and navigation improvements.
ββββββββββββββ π² OPTIMIZATION PASS ββββββββββββββ
β Optimized trees and foliage β Revised lighting in multiple areas β Reduced rendering cost in dense forest sections β General cleanup and optimization work across maps
π Estimated FPS improvement: **~25β40% depending on hardware/settings**
ββββββββββββββ π§ ROUTE EXPANSION ββββββββββββββ
β Added more possible paths through maps β Expanded off-route traversal opportunities β Added more risky shortcut options β Improved route variety and exploration flow
The goal is to make maps feel less linear and allow more player choice during runs.
ββββββββββββββ π HUD & GPS UPDATES ββββββββββββββ
β Revised HUD positioning β Reduced center-screen clutter β Improved visibility while driving β Added GPS-style trail/path tracking
You can now better track where youβve traveled and plan routes more effectively while navigating terrain.
ββββββββββββββ β Ongoing Work ββββββββββββββ
More optimization, map updates, and gameplay improvements are currently in progress.
Thanks to everyone testing and providing feedback on No Roads.
Source
Changelog.gg summarizes and formats this update. How we read updates.
