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Steam News6 February 20224y ago

COMBO Update for Demo

Try all these new features below in the free demo/prologue on Steam today! New Combo User Interface Clearly denotes that kills give health. No more waiting until the end of a level to heal!

Full notes

Full NO RELOADING: Survival Trials update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions15 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Server
  • Fixes
addedTry all these new features below in the free demo/prologue on Steam today!
changedNew Combo User InterfaceClearly denotes that kills give health. No more waiting until the end of a level to heal!
changedNew Combo User InterfaceClearly states that chaining abilities together gets you the most health.
changedNew Combo User InterfaceShows which abilities offer more health. Specifically, melee-centric abilities.
changedNew Combo User InterfaceEasy to see how much time remains per ability.
changedImproved CrosshairTaking inspiration from good ol' Counter-Strike, the crosshair now grows bigger as your guns lose accuracy. For example, the crosshair will bloom when spraying automatic weapons, when weapons are hit by projectiles or other debris, or rapidly spinning around. This makes it clearer that certain abilities, specifically sliding and shoot dodging, greatly increases how fast Roger will reorient his guns.

NO RELOADING: Survival Trials changes

addedTry all these new features below in the free demo/prologue on Steam today!
changedClearly denotes that kills give health. No more waiting until the end of a level to heal!
changedClearly states that chaining abilities together gets you the most health.
changedShows which abilities offer more health. Specifically, melee-centric abilities.
changedEasy to see how much time remains per ability.

Try all these new features below in the free demo/prologue on Steam today!

New Combo User Interface

  • Clearly denotes that kills give health. No more waiting until the end of a level to heal!

  • Clearly states that chaining abilities together gets you the most health.

  • Shows which abilities offer more health. Specifically, melee-centric abilities.

  • Easy to see how much time remains per ability.

New Greenhouse Room

The Goblins have a GIGANTIC greenhouse in their compound... but for what evil purpose?!

Lanyard Improvements

Once equipped with a lanyard, Roger will automatically pick up key cards in range, even if both hands are occupied. However, having a free hand maximizes the auto-grab range. No more fumbling with dropping items to pick up a card!

Improved Crosshair

Taking inspiration from good ol' Counter-Strike, the crosshair now grows bigger as your guns lose accuracy. For example, the crosshair will bloom when spraying automatic weapons, when weapons are hit by projectiles or other debris, or rapidly spinning around. This makes it clearer that certain abilities, specifically sliding and shoot dodging, greatly increases how fast Roger will reorient his guns.

Poor accuracy.

Good accuracy, thanks to shoot dodge.

Objective Improvements

  • Top right objective text will now explicitly state to explore to find the exit.

  • You may now destroy any server to complete the destroy server objective.

  • Servers are no longer strangely super explosive... now they spark upon destruction.

  • Objectives now give health immediately upon completion. For example, destroying the server.

User Interface

  • Added ability bar to bottom of screen, with controls. Gives you a sense of what you have attained in the run.

  • Death screen is now delayed a few seconds, so players can enjoy how they failed terribly. Roger also speaks a witty line.

  • Game now mentions that you can cancel shoot dodging with dash. (We will be adding canceling to shoot dodging soon.)

  • Added mouse sensitivity to Options.

  • One of our biggest requests, surprisingly: On/off options no longer use sliders, but instead traditional toggle buttons.

  • Options now mentions that CTRL+G toggles the GUI.

Polish

  • Thrown saw blades now stick to walls. :-D

  • Lockable doors now have an obvious screen stating whether they are locked or not, and what is necessary to unlock them.

  • Key card spawns are now less predictable.

  • Projectiles now pierce through glass shards.

  • Roger will now speak about being stylish to regain health, when low at health.

  • There is now a tutorial on how to drop items.

  • Roger will now recommend switching guns when a gun runs out of ammunition.

  • Robots now drop debris upon death.

Bug Fixes

  • Roger now will say "out of ammo" upon the last bullet being fired, instead of one click later.

  • Lava now destroys interactables, like key cards. (Don't worry, key cards will respawn!)

  • Fixed ragdolls going invisible.

  • Level completion screen will now show, despite not earning any points.

  • Escape KEY no longer impacts pause menu when other windows are open on top.

Source

Steam News / 6 February 2022

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