In this update2
Full notes
Full No One Survived update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
No One Survived changes
Optimization:
Optimize the brightness of flame particles in flamethrowers
Optimize the vibration effect of the explosion screen and adjust the impact range
Optimized the third person melee weapon attack animation
Optimize the 8x mirror effect for all firearms
Bug fixes:
Repairing buildings cannot hide weed issues
Fixed the issue where the character's hair would not be hidden when switching person names after wearing a helmet
Fixed the issue of characters not following the center of gravity and rotating in a timely manner when aiming in third person with some firearms
Fix the problem of misplaced firearm accessories
Fix the mismatch between firearms' first person and character animations and firearms
Fixed the issue of energy consumption and inability to perform continuous attacks by long pressing the left button when using axes or scripts to cut down trees and mine
Fix the problem of misplaced accessories during SVS and SVD cartridge replacement
Fix the issue of DLC clothing display material disorder in the lobby
Source
Changelog.gg summarizes and formats this update. How we read updates.
