Full notes
Full No One Survived update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Server
No One Survived changes
New addition:
Added car deletion button
Added backpack color label
New items can be destroyed
Added oil drums, grenades, incendiary mines, explosive arrows, decoy shells, decoy arrows, and incendiary arrows to increase the explosion and combustion effects after destruction
Add pigsty door
Added weapon bracket
Added physical shaking of items on the back of the character
Added Christmas tree lights
New Christmas weapons (can be exchanged at merchants)
Optimization:
First person falling from a height does not trigger rolling
Modify the shelf life of canned goods, fruits, and weapon durability found in the search
Reduce the probability of getting dysentery and cholera from eating canned food
Reduce vehicle resistance
Modify trait search speed to 60%
Reduce Gatling's deceleration of characters
Adjust tire generation rate
Extend the disappearance time of the body
Bug fixes:
Fix the weighing system and beam adsorption issues of the triangular foundation
Repairing the foundation failed to cover some weeds
Fix vehicle collision not triggered issue
Tip: You need to log in with a game account to download to the server 2025 Update Plan
Source
Changelog.gg summarizes and formats this update. How we read updates.
