In this update1
Full notes
Full No One Returns update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Store
- UI and audio
- Fixes
No One Returns changes
Thank you so much to everyone who has played the No One Returns demo and shared your feedback. I have been working hard to make the game feel even better, and I am excited to release the new v0.26h Update today!
Before we get to the patch notes, I have a fun community announcement!
🔴 Special Live Stream This Sunday! If you want to see the new update in action, the awesome streamer Nietschiy will be playing the No One Returns demo live on Twitch!
When: Sunday, June 14th at 7:00 PM (Berlin time)
Where to watch: View store page
Please drop by the chat, say hello, and help them survive the empty city!
What is new in Update v0.26h?
This update focuses heavily on making the combat feel more realistic and making the zombies much more dangerous. Here are the full patch notes:
Combat & Enemy Improvements
- More Realistic ShootingGunplay feels much heavier now. Added muzzle flashes, more realistic gunshot sounds, and zombies will now actually flinch when they get shot.
Smarter Zombie AI: Zombies are much smarter. They will run away if the player gets too far, and they can track and get near the player much more accurately now.
- More DangerIncreased the total number of zombies in the city.
- Smoother AnimationsFixed an issue where zombies would "snap" between movements. Their animations are now much smoother and more natural.
Quality of Life & Polish
QoL Improvements
UI Improvements
Improved Cutscenes
Bug Fixes
Fixed bugs related to inspecting items in the world.
Thank you again for your support!
If you enjoy these new changes, please consider leaving some feedback in the community hub and Wishlisting the game.
Good luck out there!
Source
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