Full notes
Full No one lives under the lighthouse Director's cut update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Compatibility
Updates:
Now you don't scream after getting away from chases - Also for the chases - now you can't run forever - The Tower and The Sun achievements seem to be fixed. I can't be sure in any of our achievements anymore tbh ːrickweeksː - Minor cutscenes fixes - You don't hear seagulls after digging. Damn those seagulls! - Seagull sounds added to the top of the lighthouse for your joy to balance seagull sounds removal from digging - You will lose the hammer when the time comes - You won't see parts of the house looking at you from the house walls outside - Everyone seems to miss one screamer so we made it a bit more eye-catching - If you launch the lighthouse mechanism and begone to do other business sacks should be much lower as you come back - You sail faster - We've moved briefcase a bit - A ladder in the basement of the lighthouse for you to get out of it easier - Wooden planks texture fix - You shouldn't fall underground after going out of the lighthouse/house/anywhere else - You can skip the credits by hitting Esc
To be done:
Linux and Mac versions test - There's still a tricky way to fall down in the temple. We'll fix it - Old guy seems to come back to the island after you exit the shed on Day 1 - I feel like not all achievements work properly - New settings - mouse sensitivity, control inversion, key mapping - Gamepad support - Another way to get 3rd ending - Maze, cave and temple rework - Lots of moths attacking the lighthouse scene rework - Some small animations - I think we need more seagulls. No one complained about seagulls number but I have this feeling since the release - Mothman rework?! - Sandbags on a rope 3D model
as a DLC
Source
Changelog.gg summarizes and formats this update. How we read updates.
