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Steam News23 September 20259mo ago

Dev Log – Preparing for Demo Day

Next week, we’ll be showcasing No One Leaves the Field at Demo Day, a local IGDA San Diego event bringing together game developers to share their projects and gather feedback.

In this update2

Full notes

Full No One Leaves the Field update

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What changed

0 fixes4 additions4 changes0 removals
  • Events
  • Gameplay
  • UI and audio
  • Balance
changedNext week, we’ll be showcasing No One Leaves the Field at Demo Day , a local IGDA San Diego event bringing together game developers to share their projects and gather feedback. It’ll be the first time the game is played live outside our studio, and we can’t wait to see how people react to the shadows, whispers, and secrets we’ve been building.
addedWhat’s NewExpanding Lore: New notes and pages have been scattered across the farm. Some of these are direct excerpts from the Book of Halwena , deepening the curse that binds the land. Each discovery adds another layer to the family’s story — and to the Harvest Mother’s grasp.
changedWhat’s NewSound Triggers: Whispers drift through the wheat. A rustle, a creak, a hushed word — subtle touches that make the field feel alive and watching.
addedWhat’s NewThe Bell Puzzle: This is the piece we’re especially proud of. Right now it’s just a prototype , but already it adds tension to the farmhouse. Players must ring the bells in the correct sequence to progress. The final demo will make this puzzle even more complex, tying it more tightly into the lore.
addedWhat’s NewSave System: A new feature allows you to continue where you left off or start over fresh — essential for testing and for replaying the nightmare.
changedLooking AheadDemo Day will be our first big chance to gather feedback from live playtesting . We’re looking to learn:

No One Leaves the Field changes

changedNext week, we’ll be showcasing No One Leaves the Field at Demo Day , a local IGDA San Diego event bringing together game developers to share their projects and gather feedback. It’ll be the first time the game is played live outside our studio, and we can’t wait to see how people react to the shadows, whispers, and secrets we’ve been building.
addedExpanding Lore: New notes and pages have been scattered across the farm. Some of these are direct excerpts from the Book of Halwena , deepening the curse that binds the land. Each discovery adds another layer to the family’s story — and to the Harvest Mother’s grasp.
changedSound Triggers: Whispers drift through the wheat. A rustle, a creak, a hushed word — subtle touches that make the field feel alive and watching.
addedThe Bell Puzzle: This is the piece we’re especially proud of. Right now it’s just a prototype , but already it adds tension to the farmhouse. Players must ring the bells in the correct sequence to progress. The final demo will make this puzzle even more complex, tying it more tightly into the lore.
addedSave System: A new feature allows you to continue where you left off or start over fresh — essential for testing and for replaying the nightmare.

Next week, we’ll be showcasing No One Leaves the Field at Demo Day, a local IGDA San Diego event bringing together game developers to share their projects and gather feedback. It’ll be the first time the game is played live outside our studio, and we can’t wait to see how people react to the shadows, whispers, and secrets we’ve been building.

What’s New

  • End-to-End Demo: The game is now playable straight through, giving us a true sense of pacing, tension, and flow.

  • QA Passes: We’ve been hunting down bugs and smoothing rough edges, making sure nothing pulls players out of the experience.

  • Expanding LoreNew notes and pages have been scattered across the farm. Some of these are direct excerpts from theBook of Halwena , deepening the curse that binds the land. Each discovery adds another layer to the family’s story — and to the Harvest Mother’s grasp.
  • Sound Triggers: Whispers drift through the wheat. A rustle, a creak, a hushed word — subtle touches that make the field feel alive and watching.

  • The Bell Puzzle: This is the piece we’re especially proud of. Right now it’s just a prototype, but already it adds tension to the farmhouse. Players must ring the bells in the correct sequence to progress. The final demo will make this puzzle even more complex, tying it more tightly into the lore.

  • Save SystemA new feature allows you to continue where you left off or start over fresh — essential for testing and for replaying the nightmare.

Looking Ahead

Demo Day will be our first big chance to gather feedback from live playtesting. We’re looking to learn:

  • Do players uncover the lore pages naturally, or should we guide them more?

  • Does the bell puzzle feel tense and rewarding?

  • Are the whispers and sounds in the wheat subtle enough to unsettle without overwhelming?

This feedback will be invaluable as we polish the experience for the public demo release on Steam and itch.io.

We’re proud of where the field is now, but this is just the beginning. Each note found, each bell rung, and each whisper in the wheat brings us closer to the final curse.

The Scarecrow waits. And soon, new voices will enter the field.

Source

Steam News / 23 September 2025

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