DEMO v3.1.2 - Minor Graphical Improvement and Bug Fix Patch
Steam post image Summary Decided to port over a few improvements from the full game that won't affect existing replays. This will likely be the final patch for the demo, ever. (Full game soon!.. Very soon...
In this update2
Full notes
Full No Need for Flowers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes0 additions3 changes0 removals
Gameplay
Maps
UI and audio
Store
changedSteam post image SummaryDecided to port over a few improvements from the full game that won't affect existing replays. This will likely be the final patch for the demo, ever. (Full game soon!.. Very soon...)
changedVisual improvementsIncreased the sprite size of the tiny purple fog bullets in stage 1 for improved visibility.
changedVisual improvementsChanged the color of the bullets the angel enemy at the end of stage 1 shoots from cyan to purple. (Cyan bullets on a cyan background? Am I insane? What was I thinking??)
fixedBug fixesFixed a major bug where your shooting sound would sometimes either be switched on or off independent of input for the rest of the stage after a dialogue box appears.
fixedBug fixesProgress update!!
fixedBug fixesAll of the gameplay is 100% done, all of the story is 100% written, there's just a few cutscenes left to make and some more testing that needs to be done. I will likely be able to announce the release date at the end of next month!.. (I made a cool trailer for it and everything, which is actually already featured on the store page, just without the date attached)
No Need for Flowers changes
changedDecided to port over a few improvements from the full game that won't affect existing replays. This will likely be the final patch for the demo, ever. (Full game soon!.. Very soon...)
changedIncreased the sprite size of the tiny purple fog bullets in stage 1 for improved visibility.
changedChanged the color of the bullets the angel enemy at the end of stage 1 shoots from cyan to purple. (Cyan bullets on a cyan background? Am I insane? What was I thinking??)
fixedFixed a major bug where your shooting sound would sometimes either be switched on or off independent of input for the rest of the stage after a dialogue box appears.
fixedProgress update!!
Steam post image Summary
Decided to port over a few improvements from the full game that won't affect existing replays. This will likely be the final patch for the demo, ever. (Full game soon!.. Very soon...)
Visual improvements
Increased the sprite size of the tiny purple fog bullets in stage 1 for improved visibility.
Changed the color of the bullets the angel enemy at the end of stage 1 shoots from cyan to purple. (Cyan bullets on a cyan background? Am I insane? What was I thinking??)
Bug fixes
Fixed a major bug where your shooting sound would sometimes either be switched on or off independent of input for the rest of the stage after a dialogue box appears.
Progress update!!
All of the gameplay is 100% done, all of the story is 100% written, there's just a few cutscenes left to make and some more testing that needs to be done. I will likely be able to announce the release date at the end of next month!.. (I made a cool trailer for it and everything, which is actually already featured on the store page, just without the date attached)