HomeGamesUpdatesPricingMethodology
Steam News2 October 20232y ago

Update 1.13.4 Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell.

In this update13

Full notes

Full No More Room in Hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

28 fixes13 additions8 changes2 removals
  • Performance
  • Compatibility
  • Gameplay
  • Maps
  • Server
  • UI and audio
fixedOctober 6th Hotfix: We've released a dedicated server update that fixes random spawners creating the same loot and occasional crashes with zombie attacks. This update is optional, but all community admins are encouraged to apply it.
changedAdditionsAdded backward compatibility to demo files, fixes previously recorded demos not playing
addedAdditionsAdded support for proportional fonts in closed captions (i.e. caption text isn't small anymore on resolutions higher than 1080p)
changedChangesOptimized zombie ability checks when near players, this improves performance on maps with a lot of attacking zombies
changedChangesTweaked server networking settings to reduce latency on crowded maps
changedChangesUpdated the localization files: With thanks to community translators: Blueberryy, Klowby, MakinDay, marcielcps, Plazehorta Want to localize NMRiH to your own language? Visit our localization repository on GitHub.

No More Room in Hell changes

fixedOctober 6th Hotfix: We've released a dedicated server update that fixes random spawners creating the same loot and occasional crashes with zombie attacks. This update is optional, but all community admins are encouraged to apply it.
changedAdded backward compatibility to demo files, fixes previously recorded demos not playing
addedAdded support for proportional fonts in closed captions (i.e. caption text isn't small anymore on resolutions higher than 1080p)
changedOptimized zombie ability checks when near players, this improves performance on maps with a lot of attacking zombies
changedTweaked server networking settings to reduce latency on crowded maps

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

October 6th Hotfix: We've released a dedicated server update that fixes random spawners creating the same loot and occasional crashes with zombie attacks. This update is optional, but all community admins are encouraged to apply it.

Additions

  • Added backward compatibility to demo files, fixes previously recorded demos not playing

  • Added support for proportional fonts in closed captions (i.e. caption text isn't small anymore on resolutions higher than 1080p)

Changes

  • Optimized zombie ability checks when near players, this improves performance on maps with a lot of attacking zombies

  • Tweaked server networking settings to reduce latency on crowded maps

  • Updated the localization files:

Fixes

  • Fixed melee swings counting characters as obstructions, causing inconsistent hits and not registering all traces from the arc

  • Fixed melee swings not dealing damage to entities you're directly facing (such as breakable boards)

  • Fixed missing blood on view models (#1444)

  • Fixed points not being awarded when killing turned zombies in survival

  • Fixed potential server crashes caused by stale entity references in memory

  • Fixed rare lag compensation crash

  • Fixed server performance issues with zombies and overlord spawners

  • Fixed shadow option reverting to "Medium"

  • Fixed supply boxes closing immediately even when user is within reach

  • Fixed supply boxes not checking use distance when attached to movement parents

  • Fixed workshop add-ons not being properly removed from the add-on manager list after unsubscribing

Changes for mappers and modders

  • Added auto-complete to console command "script_execute"

  • Added "Unlisted" visibility option to Workshop Publisher (#1351)

  • Fixed "ambient_fmod" sounds not following movement parents or source entities

  • Fixed crash on nav generation when bone followers are present

  • Fixed death notices not accounting for modded zombies who change classnames

  • Fixed "nav_generate" not returning to same map after generation

  • Following entities no longer require edicts: env_soundscape, func_zombie_spawn

  • MapHackFixed $remove_all not working with server-only entities (#1447)
  • MapHackFixed hang on pre-entity $edit_all
  • VScriptAdded CBaseEntity functions GetGroundEntity() and SetGroundEntity()
  • VScriptAdded CFuncZombieSpawn bindings
  • VScriptAdded CFunc_SafeZone bindings
  • VScriptAdded CNMRiH_BarricadePoint bindings
  • VScriptAdded CNMRiH_HealthStationLocation bindings
  • VScriptAdded COverlord_Zombie_Helper bindings
  • VScriptAdded nav mesh attribute constants
  • VScriptAdded NavMesh functions NavAreaBuildPath() and GetNavAreasFromBuildPath()
  • VScriptAdded team constants (TEAM_ANY, TEAM_UNASSIGNED, etc.)
  • VScriptFixed a crash when using NavMesh methods
  • VScriptFixed an issue with "logic_script" calling functions it doesn't own
  • VScriptFixed "filter_script" hijacking one another's PassesDamageFilter hook (#1434)
  • VScriptFixed potential crash when using debug overlay on dedicated server
  • VScriptFixed server-only entities incorrectly using the root scope for scripts

Changes for server admins

  • Added cvar "sv_item_give", toggles medical item sharing

  • Fixed "-tickrate" command line parameter not working on Linux dedicated servers

Maps

nmo_broadway2 / nmo_brooklyn / nmo_cleopas

  • Tweaked clips

nmo_fema

  • Fixed wrong tree prop angle

  • Tweaked clips and cubemaps

nmo_shelter

  • Raised the ground in the sewer section to remove "crouch jump" requirement over infected water

nmo_suzhou

  • Fixed floating barbered wire near tire fort

  • Tweaked clips

nmo_zephyr

  • Minor tweaks

nms_arpley

  • Fixed cubemaps

nms_camilla

  • Fixed a bug where instructor hint was following a player who activated the button

nms_laundry

  • Alleys around zone B are now playable areas

  • Reworked zombie spawn area near gas station to prevent zombies getting stuck in a door frame

Source

Steam News / 2 October 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.