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Steam News13 February 20233y ago

Update 1.13.2 Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell.

In this update15

Full notes

Full No More Room in Hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

30 fixes22 additions7 changes2 removals
  • Compatibility
  • Workshop
  • Gameplay
  • Maps
  • Server
  • UI and audio
addedAdditionsAdded proportional HUD scaling support for high resolutions, this is more noticeable on 4K, ultrawide displays, etc.
addedAdditionsAdded search box and "Find more..." button (that links to Workshop) in the mutator selection dialog
changedChangesImproved server performance on Linux
changedChangesIncreased max. FOV to 110
changedChangesOptimized zombie AI obstruction checks, improves performance on crowded maps
addedChangesServer command "workshop_validate" now has a "-restore" option, recovers map entries from cache in case of accidental removals or data loss

No More Room in Hell changes

addedAdded proportional HUD scaling support for high resolutions, this is more noticeable on 4K, ultrawide displays, etc.
addedAdded search box and "Find more..." button (that links to Workshop) in the mutator selection dialog
changedImproved server performance on Linux
changedIncreased max. FOV to 110
changedOptimized zombie AI obstruction checks, improves performance on crowded maps

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Additions

  • Added proportional HUD scaling support for high resolutions, this is more noticeable on 4K, ultrawide displays, etc.

  • Added search box and "Find more..." button (that links to Workshop) in the mutator selection dialog

Changes

  • Improved server performance on Linux

  • In mutator selection dialog, clicking the list item now toggles the checkbox

  • Increased max. FOV to 110

  • Melee impact particles are now displayed across the arc

  • Optimized zombie AI obstruction checks, improves performance on crowded maps

  • Restored player freeze on extraction

  • Server command "workshop_validate" now has a "-restore" option, recovers map entries from cache in case of accidental removals or data loss

  • Supply crate no longer freezes players, checks for distance instead

  • Updated the localization files:

Fixes

  • Fixed an issue with inaccurate melee headshots

  • Fixed an issue with melee backing traces taking prominence over the initial swing arc (#1369)

  • Fixed an issue with stamina being drained only on the first melee hit (#1386)

  • Fixed background transparency issues on UI panel list items

  • Fixed birds blocking player spawns (#1389)

  • Fixed chainsaws rate limiting impact effects on characters

  • Fixed entity "point_message_multiplayer" not updating for players who reconnect to the server (#1390)

  • Fixed game state extraction commands working on dead players

  • Fixed loading screen not scaling properly after resolution change

  • Fixed mutator scripts being loaded twice on server init

  • Fixed national guard announcement cooldown not resetting after map change

  • Fixed national guard dialogue overlapping in survival mode

  • Fixed players blocking usable objects with their bodies (#1327)

  • Fixed players getting stuck after using a supply crate

  • Fixed several HUD scaling issues across resolutions, incl. "Next Objective" separator clipping through text, tiny labels in ammo display, etc.

  • Fixed supply crate HUD not always closing

Changes for mappers and modders

  • Added beta version of level transition for developers, it's disabled by default, and server admins may toggle it with cvar "sv_level_transition" (#1278)

  • Added command "RespawnDeadPlayers" to the game state functions (I/O, console, VScript)

  • Added cvar "sv_killpenalty_score", sets score for kill penalty

  • Added cvar "sv_resetscore", resets all player scores on round restart

  • Added new category "Mutators" in the Workshop Publisher

  • Added support for melee impact effect particles

  • Added support for overriding viewmodel hands

  • Added surface prop "no_friction"

  • All MapHack debug spew is now behind cvar "sv_maphack_debug"

  • Console commands "extractplayer" and "respawnplayer" now accept player name as input

  • Entity "trigger_changelevel" is now functional on servers with level transition enabled

  • MapHackFixed issues during pre-entity stage, which caused scripts to fail
  • VScriptAdded CenterPrint functions
  • VScriptAdded CNMRiH_GameRules bindings
  • VScriptAdded CNMRiH_Player functions SetHandModelOverride() and ClearHandModelOverride()
  • VScriptAdded CNMRiH_WeaponBase bindings and WeaponID enum
  • VScriptFixed event listeners writing bogus data on Linux

Maps

All maps

  • Added "debris" flag to all explosive gascans

nmo_asylum

  • Corrected areaportal issue on a door located in the basement (#1376)

  • Fixed office softlock (#1375)

  • Fixed ritual meat not scaling health on player count

nmo_broadway

  • Misc. fixes

nmo_broadway2

  • Added ability to get welder if players don't have one during "navigate through sewers" objective route

  • Added clipping to some railing

  • Fixed multiple places where items could be lost

nmo_brooklyn

  • Added glow for the extraction van

nmo_cabin

  • Added rope for extraction helicopter to make it more clear where to go

nmo_rockpit

  • Fixed softlock (#1394)

nmo_suzhou

  • Clipped multiple areas where objective items could be lost

  • Misc. tweaks

nmo_toxteth / nmo_toxtethdark

  • Misc. fixes

nmo_underground

  • Added few details to motel

  • Fixed stuck spot near welder grate

nms_camilla

  • Tweaked clips

nms_drugstore

  • Adjusted shambler and runner spawning during the different stages of the map

  • Fixed a doorway in zone A where zombies could get stuck

  • Fixed a spawner where zombies could get stuck

  • Fixed misc. issues/adjustments (#1250)

  • Fixed prop_door having a wrong hinge axis (#1408)

  • Fixed several z-fighting glitches in the mall

nms_favela

  • Fixed wrong zone letter order

nms_ransack

  • Extended extraction zone and extraction time

  • Sparks on pawn shop door now start and stop properly when welding

nms_silence

  • Removed ground fog particles that were accidentally included

Source

Steam News / 13 February 2023

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