In this update15
Full notes
Full No More Room in Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Server
- UI and audio
- Workshop
- Fixes
No More Room in Hell changes
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Additions
Added cvar "sv_ng_zombie_loot", controls whether or not NG zombies can drop loot
Added support for randomized objective chains in challenge mode
- RulesetAdded "rs_cvar" command, applies a cvar in ruleset context
- WorkshopAdded command "workshop_list", prints a list of installed Workshop maps to console (dedicated server only)
Changes
Don't play pills tune in challenge mode
Updated the localization files
Fixes
Fixed "Changes to DispatchSpawn() breaks server plugins" (#1246)
Fixed "Downloading map from workshop screen goes away" (#1220)
Fixed Gene Therapy not ending the pills tune while infected
Fixed "lisa" and "tammy" zombie models having zeroed out bounding box (#1226)
Fixed "Max. players setting on Create Game dialog is unrestricted" (#1248)
Fixed missing physics meshes on zombie models (#973)
Fixed "Player stuck when trigger_progress_use is killed" (#1245)
- VScriptFixed "Constants are incorrectly defined" (#1243)
Maps
nmo_boardwalk
Added few cubemaps
Added missing soundscape entities
Fixed a bug when placing ammobox near machinegun would prevent it from further using (#1249)
Fixed broken occluders
Fixed more misaligned textures
Tweaked navigation
Tweaked spawn timers to make manning the first MG more viable solo
nmo_broadway2
Removed forced vignette effect
nmo_cabin
Added dialogue captions
Removed forced vignette effect
nmo_quarantine
Fixed misc. errors
Rebuilt cubemaps
nmo_rockpit
Added missing LDR reflections
Added more flashlights
Replaced propper textures (resolves #1244)
nmo_suzhou
Fixed "Players respawning in the water on nmo_suzhou in casual mode" (#1177)
Fixed "Stuck in the gun store" (#1227)
Fixed "Suzhou's tire fort explosion too large / damage goes thru wall" (#1188)
Fixed word "find" not being capitalized in objective description
Tweaked navigation
nmo_toxteth / nmo_toxtethdark
Don't fade in on world spawn
Removed forced vignette effect
nmo_underground
Added 1 clip
nmo_zephyr
Fixed invisible brushes blocking zombies (resolves #1204)
Tweaked clips and navigation
nms_arpley
Removed forced vignette effect
nms_drugstore
Added more obstructions near zone B
Adjusted navigation mesh
Fixed drugstore roof edge
Fixed some zone C cover props missing
Fixed trailer clip
Fixed weird floor specular inside drugstore
Fixed wrong ambulance skin near C
Fixed zombie stuck-spot in alley near zone B
Fixed zombies stuck spot near C
Fixed zone C fire showing through the wall
Made ladder easier to use inside Furniture Outlet
Removed forced brainstem
Removed unused parallax cubemap brush
nms_midwest
Fixed "nms_midwest infinite player respawn during extraction" (#1124)
Fixed "nms_midwest won't change after completing a map" (#1123)
Fixed midwest_tension music not playing
Fixed supply drop not smashing body
Tweaked clips and navigation
Source
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