In this update7
Full notes
Full No More Room in Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! After some rigorous testing and invaluable feedback from members of our community we're happy to officially release update 1.11 for No More Room in Hell. This is a huge update focused largely on bug fixes and quality-of-life improvements. Take a look at the changelog below and we hope you enjoy!
What changed
- Gameplay
- UI and audio
- Workshop
- Events
- Server
- Maps
No More Room in Hell changes
I'd like to thank Felis, bubka, ssba, and our entire testing community for helping out with this update!
New Features
Fire Extinguisher Overhaul
Press Attack2 to equip hose, hold Attack1 to fire (only works near progress triggers)
Vote HUD Overhaul
New compact design
New call vote UI
Added sounds
New Difficulty CVars from Difficulty Scripts
RespawnWithWeapon -> sv_respawn_with_weapon
RespawnAllowed -> sv_respawn_allowed
TokensEnabledObjective -> sv_respawn_token_objective
TokensEnabledSurvival -> sv_respawn_token_survival
KillsPerTokenObjective -> sv_respawn_kills_per_token_objective
KillsPerTokenSurvival -> sv_respawn_kills_per_token_survival
SpawnGrace -> sv_spawn_grace
SpawnGraceWavePercent -> sv_spawn_grace_wave_percent
ResetTokensOnNewWave -> sv_wave_reset_tokens
RemoveInflictionsOnNewWave -> sv_wave_remove_inflictions
HealAmountOnNewWave -> sv_wave_heal_amount
InitialTokenCountObjective -> sv_respawn_initial_token_count_objective
InitialTokenCountSurvival -> sv_respawn_initial_token_count_survival
Additions to nmrih_game_state entity
New Inputs
RespawnPlayer: Respawns a player (activator of the I/O chain)
RespawnAllPlayers: Respawns all players
NukePlayers: Kills all players, then ends the round (loss state)
FreezeAllPlayers: Freezes all players
UnfreezeAllPlayers: Unfreezes all players
FreezeAllNPCs: Freezes all NPCs
UnfreezeAllNPCs: Unfreezes all NPCs
RestartRound: Restarts round immediately
New Outputs
OnRoundRestart: Fired on round restart
PreRoundRestart: Fired on pre round restart
OnRoundEnd: Fired on round end
New console colors for NMRiH specific spew
Yellow: Steamworks
Cyan: Add-ons/Workshop
Green: Gamerules, objectives, difficulty etc.
Magenta: MapHack
Additions
Added 3D model preview to player selector dialog
Added Blitz variant to Challenge mode
Added Discord and Steam Rich Presence
Added Korean translations
Added a bunch of new challenges
Added a cvar to limit supply drops that spawn via flares to 1 (default value)
Added a loading screen with logos, copyright, etc.
Added a new warning for players trying to host a listen server if their port is not forwarded
Added ability to cancel barricading animation
Added challenge mode selection to create game dialog
Added custom "create game" dialog (overrides GAMEUI)
Added cvar "cl_steam_notification_position", sets Steam overlay notification position
Added cvar "sv_neutral_player_name", display player name tags in neutral color
Added cvar "sv_nextlevel_on_round_win", on round win condition, change level to next map instead of resetting
Added cvar "sv_observer_health_display", whether or not to allow health counters to be displayed for observers / spectators
Added cvar "sv_vote_allow_restart_game_skip" (resolves #1098)
Added cvar to enable/disable promo buttons on the main menu (cl_mainmenu_promo_buttons)
Added debug cvar sv_zombie_hate_everyone, makes zombies attack everyone... even their undead kin
Added keybinding for "Record demo" in options
Added new Gene Therapy partial blindness effect
Added new entity "prop_ragdoll_multiplayer", spawns a client-side ragdoll
Added some knock-back variation to suicides
Added splashes when sprinting on water
Added support for custom main menu backgrounds
Added sv_max_separation_force to configure collision force (0 disables it)
Added sv_objective_glow & sv_item_glow
MapHack now supports pre-entity manipulation, added various new functions for advanced entdata modification
Changes
Adjusted snow surface friction
Allow shoving, and disallow unloading while barricading
Center print text now fades out smoothly
Disabled VR by default since it doesn't work and it crashes clients
Disabled kick callvote by default
Disallow point_servercommand by default
Don't allow interacting while contemplating suicide
Existing player ragdolls are now removed on death instead of spawn
Ignore multiple keypad uses from the same player
Keypads and inventory boxes now check for player distance and life state
Radial wheel appears on demo playback again
Removed decals from monitors that display codes
Source
Changelog.gg summarizes and formats this update. How we read updates.
