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Steam News5 March 20206y ago

Update 1.11 is now LIVE

Hey everyone! After some rigorous testing and invaluable feedback from members of our community we're happy to officially release update 1.11 for No More Room in Hell.

In this update7

Full notes

Full No More Room in Hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! After some rigorous testing and invaluable feedback from members of our community we're happy to officially release update 1.11 for No More Room in Hell. This is a huge update focused largely on bug fixes and quality-of-life improvements. Take a look at the changelog below and we hope you enjoy!

What changed

0 fixes31 additions2 changes4 removals
  • Gameplay
  • UI and audio
  • Workshop
  • Events
  • Server
  • Maps
changedHey everyone! After some rigorous testing and invaluable feedback from members of our community we're happy to officially release update 1.11 for No More Room in Hell. This is a huge update focused largely on bug fixes and quality-of-life improvements. Take a look at the changelog below and we hope you enjoy!
addedVote HUD OverhaulNew compact design
addedVote HUD OverhaulNew call vote UI
addedVote HUD OverhaulAdded sounds
addedNew console colors for NMRiH specific spewCyan : Add-ons/Workshop
addedAdditionsAdded 3D model preview to player selector dialog

No More Room in Hell changes

changedHey everyone! After some rigorous testing and invaluable feedback from members of our community we're happy to officially release update 1.11 for No More Room in Hell. This is a huge update focused largely on bug fixes and quality-of-life improvements. Take a look at the changelog below and we hope you enjoy!
addedNew compact design
addedNew call vote UI
addedAdded sounds
addedCyan : Add-ons/Workshop

I'd like to thank Felis, bubka, ssba, and our entire testing community for helping out with this update!

New Features

Fire Extinguisher Overhaul

  • Press Attack2 to equip hose, hold Attack1 to fire (only works near progress triggers)

Vote HUD Overhaul

  • New compact design

  • New call vote UI

  • Added sounds

New Difficulty CVars from Difficulty Scripts

  • RespawnWithWeapon -> sv_respawn_with_weapon

  • RespawnAllowed -> sv_respawn_allowed

  • TokensEnabledObjective -> sv_respawn_token_objective

  • TokensEnabledSurvival -> sv_respawn_token_survival

  • KillsPerTokenObjective -> sv_respawn_kills_per_token_objective

  • KillsPerTokenSurvival -> sv_respawn_kills_per_token_survival

  • SpawnGrace -> sv_spawn_grace

  • SpawnGraceWavePercent -> sv_spawn_grace_wave_percent

  • ResetTokensOnNewWave -> sv_wave_reset_tokens

  • RemoveInflictionsOnNewWave -> sv_wave_remove_inflictions

  • HealAmountOnNewWave -> sv_wave_heal_amount

  • InitialTokenCountObjective -> sv_respawn_initial_token_count_objective

  • InitialTokenCountSurvival -> sv_respawn_initial_token_count_survival

Additions to nmrih_game_state entity

New Inputs

  • RespawnPlayer: Respawns a player (activator of the I/O chain)

  • RespawnAllPlayers: Respawns all players

  • NukePlayers: Kills all players, then ends the round (loss state)

  • FreezeAllPlayers: Freezes all players

  • UnfreezeAllPlayers: Unfreezes all players

  • FreezeAllNPCs: Freezes all NPCs

  • UnfreezeAllNPCs: Unfreezes all NPCs

  • RestartRound: Restarts round immediately

New Outputs

  • OnRoundRestart: Fired on round restart

  • PreRoundRestart: Fired on pre round restart

  • OnRoundEnd: Fired on round end

New console colors for NMRiH specific spew

  • Yellow: Steamworks

  • Cyan: Add-ons/Workshop

  • Green: Gamerules, objectives, difficulty etc.

  • Magenta: MapHack

Additions

  • Added 3D model preview to player selector dialog

  • Added Blitz variant to Challenge mode

  • Added Discord and Steam Rich Presence

  • Added Korean translations

  • Added a bunch of new challenges

  • Added a cvar to limit supply drops that spawn via flares to 1 (default value)

  • Added a loading screen with logos, copyright, etc.

  • Added a new warning for players trying to host a listen server if their port is not forwarded

  • Added ability to cancel barricading animation

  • Added challenge mode selection to create game dialog

  • Added custom "create game" dialog (overrides GAMEUI)

  • Added cvar "cl_steam_notification_position", sets Steam overlay notification position

  • Added cvar "sv_neutral_player_name", display player name tags in neutral color

  • Added cvar "sv_nextlevel_on_round_win", on round win condition, change level to next map instead of resetting

  • Added cvar "sv_observer_health_display", whether or not to allow health counters to be displayed for observers / spectators

  • Added cvar "sv_vote_allow_restart_game_skip" (resolves #1098)

  • Added cvar to enable/disable promo buttons on the main menu (cl_mainmenu_promo_buttons)

  • Added debug cvar sv_zombie_hate_everyone, makes zombies attack everyone... even their undead kin

  • Added keybinding for "Record demo" in options

  • Added new Gene Therapy partial blindness effect

  • Added new entity "prop_ragdoll_multiplayer", spawns a client-side ragdoll

  • Added some knock-back variation to suicides

  • Added splashes when sprinting on water

  • Added support for custom main menu backgrounds

  • Added sv_max_separation_force to configure collision force (0 disables it)

  • Added sv_objective_glow & sv_item_glow

  • MapHack now supports pre-entity manipulation, added various new functions for advanced entdata modification

Changes

  • Adjusted snow surface friction

  • Allow shoving, and disallow unloading while barricading

  • Center print text now fades out smoothly

  • Disabled VR by default since it doesn't work and it crashes clients

  • Disabled kick callvote by default

  • Disallow point_servercommand by default

  • Don't allow interacting while contemplating suicide

  • Existing player ragdolls are now removed on death instead of spawn

  • Ignore multiple keypad uses from the same player

  • Keypads and inventory boxes now check for player distance and life state

  • Radial wheel appears on demo playback again

  • Removed decals from monitors that display codes

Source

Steam News / 5 March 2020

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