Full notes
Full No More Room in Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Workshop
- Fixes
No More Room in Hell changes
- Trainmap
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Featuring nmo_broadway2, the sequel to the first map
We thought that we had gotten away from downtown broadway, only for our getaway train to breakdown on the tracks. Those of us that remain went to some apartment building to barricade ourselves in while we figure out what to do to escape this never ending hell. We think we might have seen signs of unlooted supplies to the south so that’s a better place than any to start.
nmo_suzhou has been added
The old city of suzhou has seen much in its centuries of existence, but the shambling army of the undead is a first. The city police force made an effort to screen and evacuate the people present in the city. Their efforts were not sufficient and the dead overran the living, packed evacuation centers became slaughterhouses, what few survived resigned themselves to death on their own terms. The evacuation centers by the Grand Canal are now silent... save for the whistling wind and the moans of the dead. Perhaps someone is still out there on the waters. One can only hope they are listening.
The following community made maps are now available. We'd like to thank these people for all their hard work on these maps.
nmo_boardwalk by Dr Hammer, Demo, and BillionLioe
nmo_quarantine by Coolz
nmo_shelter by Fersigal and Atheist
nmo_underground by Atheist, Extragamer, and Drunk_Steep
nmo_vertigo by Ulreth
nms_camilla by Atheist and Extragamer
nmo_chinatown has been updated
Playerclips have been fixed
nms_flooded has been updated
Skybox has been adjusted
Miscellaneous props and textures have been added
Source
Changelog.gg summarizes and formats this update. How we read updates.
