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addedNew Dev Blog! This time, we're discussing a little bit about narrative, world building, and the universe that is No More Room in Hell! We want to add a bit more character to our world and make it more cohesive and coherent. We want the environment, the world around you to do two things narratively: tell you a story about the state of the world, and tell you small, personal stories of the individuals who perished in violence and chaos. We're building a world that doesn't glorify death and violence, but instead we want to remind you of the tragedy of every lost life. It's a hard thing to accomplish, but we feel it's one of the narrative tones that sets our game world apart from others in the genre. Check it out Here!
No More Room in Hell changes
addedNew Dev Blog! This time, we're discussing a little bit about narrative, world building, and the universe that is No More Room in Hell! We want to add a bit more character to our world and make it more cohesive and coherent. We want the environment, the world around you to do two things narratively: tell you a story about the state of the world, and tell you small, personal stories of the individuals who perished in violence and chaos. We're building a world that doesn't glorify death and violence, but instead we want to remind you of the tragedy of every lost life. It's a hard thing to accomplish, but we feel it's one of the narrative tones that sets our game world apart from others in the genre. Check it out Here!
New Dev Blog! This time, we're discussing a little bit about narrative, world building, and the universe that is No More Room in Hell! We want to add a bit more character to our world and make it more cohesive and coherent. We want the environment, the world around you to do two things narratively: tell you a story about the state of the world, and tell you small, personal stories of the individuals who perished in violence and chaos. We're building a world that doesn't glorify death and violence, but instead we want to remind you of the tragedy of every lost life. It's a hard thing to accomplish, but we feel it's one of the narrative tones that sets our game world apart from others in the genre. Check it out Here!