Full notes
Full No More Room in Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Patch 1.09.5 is now live. The changelog for the patch is listed below. Server admins should update their server boxes as soon as possible. If you find a bug, please report it to support@nmrih.com or our GitHub page, click here to visit it
What changed
- Server
- Security
- Fixes
- Store
- Gameplay
- Balance
No More Room in Hell changes
Added ton of security fixes courtesy from volvo
Fixed medical item bug
Fixed zombie skin randomization
- Updated cabinclipped various areas and fixed reported bugs
- Updated RansackTweaked zombie counts
- Updated IsolatedTweaked zombie counts
- Updated FloodedReduced frequency of supply drops
Tweaked weapon damages, full description below
Sniper rifles reduced from 999 to 900 headshot damage
FN FAL can now penetrate through zombie flesh
Add cleaver
Add pickaxe
Add SKS without Bayonet
Add Sako 85 without Scope
Added barricade attack animations for zombies after 30 years of waiting
Players no longer walk and run as if they have a stick up their ass
Did fancy refactoring of weapon code
Added a lot of new art assets and textures, mappers have fun
Resized and fixed various props that were incorrectly sized
Fixed a bug where firearms might play incorrect shooting sounds
Fixed a bug where medical items were spawning incorrectly in the majority of our maps
Fixed issue #769 death cam bug
Fixed issue #724 flare gun ammo bug
Fixed issue #742 medical item bug
Fixed issue #700 medical item vanishing bug
nmo_toxtethdark added
Baseball Bat updated:
HS Dam: from 200 to 225
Dam: from 65 to 80
Weight: from 200 to 180
Throw force: from 500 to 600
Updated Welder:
HSDam: from 200 to 180
Dam: from 50 to 70
Stamina: from 10 to 12
Weight: from 70 to 120
Throwforce: 10 and will be for all tools to avoid being lost
Flare gun updated:
Throwforce: 350 to 10, Specified as tool and projectile weaponry should not be throwable.
Extinguisher updated:
Slowed down attack and charge attack speeds
HSDam: from 200 to 240
Dam: from 50 to 90
Stamina: from 10 to 15
Throwforce: 10, Specified as a tool
Barricade Hammer updated:
HSDam: from 210 to 220
Dam: from 60 to 70
Stamina: from 10 to 12
Wrench updated:
HSDam: from 200 to 190
Dam: from 75 to 70
Maglite updated:
Updated attack animation
Updated Charge_end animation
HSDam: from 150 to 165
Dam: from 70 to 80
Added DamageType "blunt"
Added crowbar tracer particle
Updated Sledge:
Dam: from 95 to 100
Throwforce: from 700 to 400
Updated FUBAR:
HSDam: from 600 to 680
Dam: from 95 to 110
Stamina from 35 to 40.
Throwforce: from 700 to 350
Shovel updated:
Shovel animation updated, slowed down quick attack speed.
HSDam: from 250 to 270
Dam: from 75 to 80
Weight: from 300 to 350
Stamina: from 20 to 18
Machete updated:
Dam: from 65 to 80
Stamina: from 13 to 14
Weight: from 100 to 120
Throwforce: from 1300 to 1000
Quick attacking animations are minorly faster
Lead Pipe updated:
New LeadPipe animations
HSDam: from 300 to 320
Lead pipe updated again, stamina from 13 to 18
Dam: from 65 to 90
Weight: from 200 to 230
Source
Changelog.gg summarizes and formats this update. How we read updates.
