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Steam News21 August 201411y ago

1.08 is out (Server owners go update)

After 30 years Patch 1.08 is out, changelog is listed below. Further details on 1.

Full notes

Full No More Room in Hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedAfter 30 years Patch 1.08 is out, changelog is listed below. Further details on 1.08 are listed here And remember, if you find anything that's wrong with our game, please submit it to our GitHub page or our email at support@nmrih.com Note: SourceMod plugin should be fixed for this Patch if you're having issues

No More Room in Hell changes

  • Nukemap
fixedAfter 30 years Patch 1.08 is out, changelog is listed below. Further details on 1.08 are listed here And remember, if you find anything that's wrong with our game, please submit it to our GitHub page or our email at support@nmrih.com Note: SourceMod plugin should be fixed for this Patch if you're having issues

After 30 years Patch 1.08 is out, changelog is listed below. Further details on 1.08 are listed here And remember, if you find anything that's wrong with our game, please submit it to our GitHub page or our email at support@nmrih.com Note: SourceMod plugin should be fixed for this Patch if you're having issues

General

  • Added 3 new player models; Roje, Butcher, and Badass

  • Added NPC Lag Compensation (sv_unlag_npcs)

  • Added initial support for difficulty levels (sv_difficulty classic is classic/normal, sv_difficulty casual is casual)

  • Added an optional proximity based spawning system (think Halo 1)

  • Added option to disable HTML motds (ads for example) in in multiplayer advanced options.

  • Fixed various text files relating to MOTDs and map cycles.

  • Added nmo_zephyr

  • Added nmo_cleopas

  • Added nmo_brooklyn

  • Added nms_midwest

  • Updated nmo_junction

  • Added a new firearm, the FN FAL

  • Increased stamina cost for Leadpipe from 10 to 13,matching the machete.

  • Reduced weight for Leadpipe from 250 to 200.

  • Added a certain ability that will protect your friends from your advanced infected state

  • Changed version number to 1.08.0

  • Completely redid the M16A4 ACOG RT scope behavior,now fading out when on hip,and fading in when aiming

  • Renamed the MP5A3 to the MP5A4,matching the correct real life model (console command is still fa_mp5a3,so the maps do not break)

  • Reduced maglite weight from 150 to 100.

  • Increased Baseball Bat weight from 100 to 200.

  • Increased Maglite headshot damage from 113 to 125

Sound

  • Added support for female voice sets

  • Added "Chippants" voice set

  • Added "Pugman" voice set

  • Added various new ambient/tension music files from ThoughT to the Dynamic Music System

  • Updated sound effects for various firearms (M16A4, shotguns, etc.)

  • Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.

  • Added new sound effect for nuke

  • Replaced ammo pickup sound

  • Updated ambient rain sound

  • Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.

Art

  • Added a ♥♥♥♥ ton of props for various new upcoming maps, both in 1.08 and for future patches

  • Added a lot of animations for a certain new action

  • Redone the forward sights for the Ruger 10/22

  • Added "Badass" Character Model + Zombie Model

  • Added "Butcher" Character Model + Zombie Model

  • Added "Roje" Character Model + Zombie Model

  • Shader & Texture adjustments for Player and Zombie models

  • New bolt animation for the JAE-700 on shoot and reload empty.

  • Fixed shotgun empty reloading missing sequences.

  • Minor animation updates to the following firearms/melees: M9,Glock 17,686,Hatchet,FUBAR,E-tool,SKS,CZ858,M16A4,Ruger 10/22,SV-10,Maglite,Shovel,Winchester 1892.

  • Rerendered chinatown skybox textures (LDR/HDR)

  • Added new skybox textures for Midwest

  • Fixed Fireaxe world model floating in third person

  • Fixed M67 Grenade world model having the lever and pin invisible when not used,and vice versa when used and thrown

Maps

  • Added a new Objective level with a focus on scavenging, Cleopas

  • Added a new Objective level with a focus on different objective paths, Brooklyn

  • Added a new Objective level, created by community mapper billionlioe, Zephyr

  • Added a new Survival level, created by community mapper billionlioe, Midwest

  • Updated Junction

nmo_junction Specific Changes

  • Alley way door explosion objective can now harm NPCs.

  • Added several new props.

  • Fixed clipping frame on door near extraction tunnel.

  • Changed the position of a door in the apartments where players could get stuck if both doors were opened in the same direction.

  • Brightness of the lights in the sewer tunnels increased by 35%.

Source

Steam News / 21 August 2014

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