Full notes
Full No More Room in Hell update
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What changed
- Performance
No More Room in Hell changes
Note: If you find a severe bug or issue, please report it on our GitHub page. If you crash, please send your .mdmp to use at support@nmrih.com, directions are listed here. Hi again, We've just released a small hotfix (50mb) in advance of our upcoming content patch. The following things are changed/fixed:
Changelog for 1.07.10 General:
Use sv_tags instead of creating custom convar for showing tags in server browser
Fixed various mac/linux crash issues
Removed cheat flags on sv_wave_begin_grace and sv_spawn_grace_objectivecount
Added various new props and textures for upcoming maps
Fixed a client and server crash caused by the molotov cocktail
nms_favela:
Added highway bridge as a landmark on one side of the map.
Added some rain to have somewhat nicer atmosphere.
Optimized the map a little by removing unnecessary brush-details (mainly doorframes which were wasted anyway in rather dark map).
Tweaked environment lighting to match the skybox better and to have some better visuals.
Tweaked surrounding fog and 3d sky so it blends nicer together.
Removed some health-crates and their locations.
Removed some fema-crates so they're not in the safe zones anymore.
Zombie initial spawn count is now 18.
Zombie increment count is now 11.
Ending wave is now at 10.
Clipped off some areas from players/zombies.
Relocated most of the zombie spawns to edges of the map.
Miscellaneous fixes
Source
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