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Steam News10 April 201412y ago

1.07.10 Release (Changelog Included)

Note: If you find a severe bug or issue, please report it on our GitHub page. If you crash, please send your .mdmp to use at support@nmrih.com, directions are listed here.

Full notes

Full No More Room in Hell update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedNote: If you find a severe bug or issue, please report it on our GitHub page . If you crash, please send your .mdmp to use at support@nmrih.com, directions are listed here. Hi again, We've just released a small hotfix (50mb) in advance of our upcoming content patch. The following things are changed/fixed:

No More Room in Hell changes

fixedNote: If you find a severe bug or issue, please report it on our GitHub page . If you crash, please send your .mdmp to use at support@nmrih.com, directions are listed here. Hi again, We've just released a small hotfix (50mb) in advance of our upcoming content patch. The following things are changed/fixed:

Note: If you find a severe bug or issue, please report it on our GitHub page. If you crash, please send your .mdmp to use at support@nmrih.com, directions are listed here. Hi again, We've just released a small hotfix (50mb) in advance of our upcoming content patch. The following things are changed/fixed:

Changelog for 1.07.10 General:

  • Use sv_tags instead of creating custom convar for showing tags in server browser

  • Fixed various mac/linux crash issues

  • Removed cheat flags on sv_wave_begin_grace and sv_spawn_grace_objectivecount

  • Added various new props and textures for upcoming maps

  • Fixed a client and server crash caused by the molotov cocktail

nms_favela:

  • Added highway bridge as a landmark on one side of the map.

  • Added some rain to have somewhat nicer atmosphere.

  • Optimized the map a little by removing unnecessary brush-details (mainly doorframes which were wasted anyway in rather dark map).

  • Tweaked environment lighting to match the skybox better and to have some better visuals.

  • Tweaked surrounding fog and 3d sky so it blends nicer together.

  • Removed some health-crates and their locations.

  • Removed some fema-crates so they're not in the safe zones anymore.

  • Zombie initial spawn count is now 18.

  • Zombie increment count is now 11.

  • Ending wave is now at 10.

  • Clipped off some areas from players/zombies.

  • Relocated most of the zombie spawns to edges of the map.

  • Miscellaneous fixes

Source

Steam News / 10 April 2014

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