Full notes
Full No More Room in Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Maps
No More Room in Hell changes
- Cachemap
Note: If you find any bugs, please report them here And if your in game sound is scratchy, please delete the following files, located in: SteamApps/common/nmrih/nmrih/sound/sound.cache SteamApps/common/nmrih/nmrih/modelsounds.cache
SteamApps/common/nmrih/nmrih/nmrihdir.vpk.sounds.cache
Hi friends, It's been a while since we last met. Over the holidays we were hard at work on creating content for our various future patches, and on January, our core team attended the first ever Steam Dev Days event, hosted by Valve. We'll be talking more about it in a later news post, but here's a video of the game running on the Steam Machine, with Maxx ,Brentonator, essbuh, and Dman757. http://www.youtube.com/watch?v=GQSD5s0Dwd0 Here's the changelog for what's coming out today.
General:
Removed ModDB MotY button from main menu
Added me_etool to melee weapon list (You can use it as a shovel, or pick axe)
Added me_fubar to melee weapon list
Further work into reducing view model animation jitter
Disabled Zippo from being selected by mousewheeling through inventory
Corrected slight ammo capacity errors in fa_mac10 weapon script, as pointed out by people who are even bigger gun freaks than us
Added triggers for mappers to enable/disable the Dynamic Music System when needed
Fixed some small things
Possibly broke some other small things, for JonnyBoy0719
Added text files for Ukrainian localization (sorry for the wait)
Fixed Holster key not being binded automatically
Increased me_axe_fire melee range
Increased me_axe_fire stamina cost from 16 to 20
Slightly decreased me_crowbar melee range
Added "NMRiH Batch Compiler" tool in common\nmrih\nmrih\util folder
Changed version number from 1.07.5 to 1.07.6
Sound:
Updated the main_menu.ogg file to fix a noticeable skipping issue that was giving our Music Guy a brain aneurysm everytime he played the game
Updated various footstep noises
Updated/tweaked zombie sounds
Tweaked weapon sounds for fa_cz858
Fixed most of the weapons' missing/incorrect sounds
Added various new enviromental sounds for mappers to use and abuse
Art:
Added world and view models for FUBAR, E-Tool
Added various new art props for mappers to use and abuse
Updated player hand normals to receive hair pore information/blended with porky's edits.
updated shader properties for player hands to use lightwarp functions for details to better received
Fixed blood textures not appearing on the Kitchen Knife
Animations:
Increased me_kit_knife (kitchen knife) animation speed for attacks/draw/holster
Changed walk empty for fa_1911
Did some minor tweaks to fa_cz858 animations
Increased me_axe_fire's world model size
nms_isolated:
Revised lighting making it more gloomy.
Sloped porch roof
Revised props and layout of entire building
Moved weldable shed to the rear of the house
Added 3 traps, burning drum, metal fan, gas leak.
Added new custom props
Revised unlock-able location
nms_ransack:
Revised store lighting.
Fixed a bug that caused the safe door to become stuck.
Revised environment lighting.
Added barrel trap and broken sign trap.
nms_northway:
Tweaked and modified the map's soundscape
nms_notld:
The 2013 US Polar Vortex phenomenon passed over the map and gave it lots of snow
Tweaked color correction
We'll be releasing more content in the very near future (Maps included) as well as fixing any preexisting or new issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
