Full notes
Full No More Room in Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Balance
- Gameplay
- Server
- UI and audio
No More Room in Hell changes
Hi, We've just pushed out our 1.07.5 patch to Steam, changelog is listed below. If you find any bugs/glitches/crashes, please post them on our official forums , or post them on our GitHub. This might be the last patch for the game from now until XMAS week (we're finishing up some important stuff), but if there's a major issue, we'll release another patch next wednesday/thursday ----
General:
Fixed Glock's slide going way too back,which was unrealistic and it resulted in showing missing faces.
Fixed the 1911's flashlight sprint randomly playing ironsighting animation at the start of the sprint.
Recoil changes to the M16A4 and SKS,as well added missing sprint sequences for the SKS.
Fixed some viewmodel animation jitter
Added various art props
sv_idle_autokick_enabled will no longer kick the host of a Local/Listen server
You can now unload your guns, currently uses the ammocheck animations for placeholder (U by default in Keyboard Options)
Moved infection and main menu music to FMOD
Hid close button on radial menu
Fixed molotov/flare gun crash
nmo_cabin
Fixed the dock shed door from getting blocked by zombies
Moved the kitchen door objective glow to the lock. It solves a rendering sorting issue with the glow.
Added more lights
Added a few random molotov cocktails
nmo_toxteth
Objective gascan and tnt now have debris flags
Extra car detail on street
New 2nd route at garden area
Removed power socket poking through the floor in the spawn house
Added some candles around certain areas and some very minor things
nms_northway
Diner is remade, has new looks and different layout.
Market is remade, has new looks, is more lit and also has different layout.
Gunshop is remade, has new looks and different layout (is more open).
Pharmacy is somewhat remade too, has new looks, especially in the back room.
Underground garage has now one new small room added. It has medical-supply crate inside of it.
Replaced some prop_physics props with those same models recompiled to prop_static.
Added few props here and there in "construction/renovation area" to make it look bit more obvious.
Added glowsticks to both supply-drop targets. One has blue glow and another one has red glow.
Added small pile of burning corpses in the bathroom in the "construction/renovation area". This burning pile should be extinguished first to avoid damage while taking the medical-supply crate at the back end of the room.
Market storage room´s door works now so, that it can be only opened from the inside of the storage room.
Other (probably) minor stuff
nms_silence
Added an additional pass of detail on the overall map
Fixed some god spots
Tweaked damages of the explosive traps from 256 to 512.
Added soundscapes to the map.
Source
Changelog.gg summarizes and formats this update. How we read updates.
