Full notes
Full No More Room in Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Fixes
- Gameplay
- Balance
- Maps
- UI and audio
No More Room in Hell changes
Hi, Our third patch will go live shortly on on Steam, server hosts need to update! In the future, expect future patches (ones that affect servers) to come out over on wednesdays/thursdays Changelog is listed below: Changelog: General:
Fixed range on hatchet's flashlight charge.
Crowbar now has flashlight support.
Fixed the pipe's flashlight charge where the left arm mesh would randomly stretch on the end of the animation.
Bow aiming/accuracy fixed,make sure to use the green line (first one) to aim.
Minor update to the axe's animation.
Fixed zombie cap code on nms_ maps (game will only allow up to 85 active npcs at once)
Added localization for: Italian, Russian, Spanish, Hungarian, Swedish, Traditional Chinese
Added version number UI panel to main menu
Added Social Icons to main menu
Fixed "Kenneth" Voice Set to properly play AlmostFull lines
Fixed time_to_run_and_gun.ogg not playing correctly
Improved achievement code
Fixed infinite ammo bug (thanks [ J ] Man)
Fixed ammo section overlapping items in Main Inventory Wheel
Misc. crashes and small bugs fixed
MacOS Fixes
Fixed Mac brightness (sRGB read error in shaders)
nms_isolated
Balanced incremental difficulty
Extraction now arrives at wave 10
Swapped out some decals in the house
nms_ransack
Balanced incremental difficulty
Added more interactive features i.e coded safe/burning alley
Further optimisation
Extraction now arrives at wave 10
runners now begin at wave 3
kids now begin at wave 5
Clipped off some god spots
nmo_lakeside
Optimization improvements
Fixed extraction bug
Tweaked boat start position
Door codes are more noticeable
Added friendly fire blocker to spawn
Added light source behind house
Reworded objective to hint more to the solution
nmo_toxteth
Made extraction ladder easier to climb
New store music by Thought
Redid the jump gap area in adsa store
1 or 2 more weapons and zombie spawns
Map is now harder
Slightly adjusted positions of some objective items
Fixed some nav_jump errors in the sewer
Few other minor things
nms_favela
Removed purple squares in map
nms_silence
Fixed zombies bunching up on certain props
If you discover any bugs, head to our GitHub page, official forums , or email us at support@nmrih.com Note: If you opted into the NMRiH Beta Branch, opt out of it
Source
Changelog.gg summarizes and formats this update. How we read updates.
