Full notes
Full No More Room in Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
No More Room in Hell changes
Hi, We just released our second patch on Steam, server hosts need to update! Changelog is listed below: Maps: - nmo_toxteth updated:
Reduced func_vphysics_clip by 50%
- nmo_chinatown updated:
Tweaked physics clips in subway area
- nms_notld updated:
Changed evac expire to 60 seconds from 45 sec.
Changed child zombie wave to 5 from 6.
Changed generator run time to 30 sec from 45 sec.
Decreased damage from electric trap.
Flame thrower can now be crouched walked under when its on.
- nms_silence updated:
Extraction Truck now parks at the correct spot on the street
Code:
Made melee tracing more reliable in terms of client side impacts, and improved range on server side
Disable screenspace shadow for osx (Dark screen fix)
Reduced SKS shove damage multiplier against players.
Scaled blast and fire damage in FF
Changed player collision to a soft collision style.
Removed ability to duck while being grabbed.
Zombies now only infect when eating
Stats/achievements will now report to the steam servers more reliably when initial connection to steam servers fails.
Added the ability to shove when out of stamina, this adds a half second delay before your next shove and does not push the zombie back.
Tweaks to music manager states to showcase a much greater variety of tracks.
Hide close button on inventory crate hud
Thrown weapons now aim higher without having to look so far up.
Thrown weapons will not pass through zombies as often.
Give idle kick reason in booted from game message.
Shader optimization
Always play ear ringing dsp on explosion
General crash fixes
Items now drop at a more predictable angle
Fixed pills/walkie attached to belt blocking USE traces
Make weapons lower when not enough stamina to shove (firearms) or quick attack (melee)
Fixed infinite grenade bug
Added sv_lan option to server create dialog (defaults to OFF)
Added timer to count down the start of first round
Reduced initial sprint stamina penalty from 15 to 12
Bow changes
Weight reduced to 150 from 450
Hatchet Changes
Weight Reduced to 100 from 200
Damage increased to 65/325 on standard hits/headshots from 60/250
Grenade changes
Damage increased to 1000 from 350
TNT changes
Damage increased to 1500 from 1000
Fist changes
Given the "Blunt" damage type which adds a high chance of knockback
Lead Pipe Changes
Weight reduced to 250 from 400
Damage increased 250 headshots from 200
Machete Changes
Weight increased to 100 from 50
Stamina drain decreased to 13 from 16.67
Damage reduced to 350 on headshots from 490
Source
Changelog.gg summarizes and formats this update. How we read updates.
