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Steam News8 November 201312y ago

1.07.2 Patch is out (Servers need to update)

Hi, We just released our second patch on Steam, server hosts need to update! Changelog is listed below: Maps: - nmo_toxteth updated: Reduced func_vphysics_clip by 50% - nmo_chinatown updated: Tweak

Full notes

Full No More Room in Hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition11 changes0 removals
  • Server
  • Gameplay
  • Balance
changedHi, We just released our second patch on Steam, server hosts need to update! Changelog is listed below: Maps: - nmo_toxteth updated:
changedReduced func_vphysics_clip by 50%
changednmo_chinatown updated:
changedTweaked physics clips in subway area
changednms_notld updated:
changedChanged evac expire to 60 seconds from 45 sec.
evac expire45sec60secondsevac expire increased, buffchild zombie wave65child zombie wave decreased, nerfgenerator run time45sec30secgenerator run time decreased, nerf

No More Room in Hell changes

changedHi, We just released our second patch on Steam, server hosts need to update! Changelog is listed below: Maps: - nmo_toxteth updated:
changedReduced func_vphysics_clip by 50%
changednmo_chinatown updated:
changedTweaked physics clips in subway area
changednms_notld updated:

Hi, We just released our second patch on Steam, server hosts need to update! Changelog is listed below: Maps: - nmo_toxteth updated:

  • Reduced func_vphysics_clip by 50%

- nmo_chinatown updated:

  • Tweaked physics clips in subway area

- nms_notld updated:

  • Changed evac expire to 60 seconds from 45 sec.

  • Changed child zombie wave to 5 from 6.

  • Changed generator run time to 30 sec from 45 sec.

  • Decreased damage from electric trap.

  • Flame thrower can now be crouched walked under when its on.

- nms_silence updated:

  • Extraction Truck now parks at the correct spot on the street

  • Code:

    • Made melee tracing more reliable in terms of client side impacts, and improved range on server side

    • Disable screenspace shadow for osx (Dark screen fix)

    • Reduced SKS shove damage multiplier against players.

    • Scaled blast and fire damage in FF

    • Changed player collision to a soft collision style.

    • Removed ability to duck while being grabbed.

    • Zombies now only infect when eating

    • Stats/achievements will now report to the steam servers more reliably when initial connection to steam servers fails.

    • Added the ability to shove when out of stamina, this adds a half second delay before your next shove and does not push the zombie back.

    • Tweaks to music manager states to showcase a much greater variety of tracks.

    • Hide close button on inventory crate hud

    • Thrown weapons now aim higher without having to look so far up.

    • Thrown weapons will not pass through zombies as often.

    • Give idle kick reason in booted from game message.

    • Shader optimization

    • Always play ear ringing dsp on explosion

    • General crash fixes

    • Items now drop at a more predictable angle

    • Fixed pills/walkie attached to belt blocking USE traces

    • Make weapons lower when not enough stamina to shove (firearms) or quick attack (melee)

    • Fixed infinite grenade bug

    • Added sv_lan option to server create dialog (defaults to OFF)

    • Added timer to count down the start of first round

    • Reduced initial sprint stamina penalty from 15 to 12

    • Bow changes

      • Weight reduced to 150 from 450

    • Hatchet Changes

      • Weight Reduced to 100 from 200

      • Damage increased to 65/325 on standard hits/headshots from 60/250

    • Grenade changes

      • Damage increased to 1000 from 350

    • TNT changes

      • Damage increased to 1500 from 1000

    • Fist changes

      • Given the "Blunt" damage type which adds a high chance of knockback

    • Lead Pipe Changes

      • Weight reduced to 250 from 400

      • Damage increased 250 headshots from 200

    • Machete Changes

      • Weight increased to 100 from 50

      • Stamina drain decreased to 13 from 16.67

      • Damage reduced to 350 on headshots from 490

Source

Steam News / 8 November 2013

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