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Steam News30 October 201312y ago

10/29/2013 Steam Beta Patch & Changelog

Hey guys we released a patch tonight, here's the changelog (Red Speed Servers will update whenever Valve fixes their steam distribution update): Maps: - nmo_toxteth updated Church hatch now stays open, cannot be closed

Full notes

Full No More Room in Hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys we released a patch tonight, here's the changelog (Red Speed Servers will update whenever Valve fixes their steam distribution update):

What changed

0 fixes0 additions1 change0 removals
  • Server
changedHey guys we released a patch tonight, here's the changelog (Red Speed Servers will update whenever Valve fixes their steam distribution update):

No More Room in Hell changes

  • Trainmap
changedHey guys we released a patch tonight, here's the changelog (Red Speed Servers will update whenever Valve fixes their steam distribution update):

Maps: - nmo_toxteth updated

  • Church hatch now stays open, cannot be closed

  • Moved TNT from the wheelbarrow and placed it on the floor next to it

  • Added a body next to the wheelbarrow

  • Fixed the collisions on the shelves at the side of the house in the Small Garage

  • Added a few extra cubemaps

- nmo_broadway updated

  • Nav mesh updated (zombies will get in train)

- nmo_chinatown updated

  • Nav mesh updated

- nmo_cabin updated

  • Updated lighting in interior of house

  • Updated nav mesh

- nms_isolated updated

  • Updated nav mesh

- nms_northway

  • Updated nav mesh

- nms_silence updated

  • Fixed some god spots in the chapel and basement

  • Probably fixed barricade board is blocked error

- nms_ransack updated

  • Fixed issue where zombies can get stuck inside their spawn areas

  • updated nav mesh

---- Code:

  • clear active weapon on respawn before giving fists to try and prevent ghost weapon

  • hook into vphysics collision for molotov

  • fix the loading dialog getting stuck in certain situations

  • Boosted TNT to 1000 damage

  • Boosted Grenade to 350 damage

  • Decreased +USE range from 60 to 50

  • Updated multiplayer advanced options to add checkbox for dynamic muzzle flashes (on by default)

  • show objective text with compass via next objective thing

  • add exp_grenade.txt to manifest

  • fix particles on respawn

  • reduce climb speed to 80 units/sec

  • Moved resource folder out of .vpks (localization should work right now)

Art:

  • Updated lakeside loading screen

As always feel free to comment on our 1.07 feedback thread

Source

Steam News / 30 October 2013

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