Full notes
Full No More Room in Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys we released a patch tonight, here's the changelog (Red Speed Servers will update whenever Valve fixes their steam distribution update):
What changed
- Server
No More Room in Hell changes
- Trainmap
Maps: - nmo_toxteth updated
Church hatch now stays open, cannot be closed
Moved TNT from the wheelbarrow and placed it on the floor next to it
Added a body next to the wheelbarrow
Fixed the collisions on the shelves at the side of the house in the Small Garage
Added a few extra cubemaps
- nmo_broadway updated
Nav mesh updated (zombies will get in train)
- nmo_chinatown updated
Nav mesh updated
- nmo_cabin updated
Updated lighting in interior of house
Updated nav mesh
- nms_isolated updated
Updated nav mesh
- nms_northway
Updated nav mesh
- nms_silence updated
Fixed some god spots in the chapel and basement
Probably fixed barricade board is blocked error
- nms_ransack updated
Fixed issue where zombies can get stuck inside their spawn areas
updated nav mesh
---- Code:
clear active weapon on respawn before giving fists to try and prevent ghost weapon
hook into vphysics collision for molotov
fix the loading dialog getting stuck in certain situations
Boosted TNT to 1000 damage
Boosted Grenade to 350 damage
Decreased +USE range from 60 to 50
Updated multiplayer advanced options to add checkbox for dynamic muzzle flashes (on by default)
show objective text with compass via next objective thing
add exp_grenade.txt to manifest
fix particles on respawn
reduce climb speed to 80 units/sec
Moved resource folder out of .vpks (localization should work right now)
Art:
Updated lakeside loading screen
As always feel free to comment on our 1.07 feedback thread
Source
Changelog.gg summarizes and formats this update. How we read updates.
