Full notes
Full No More Room in Hell update
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Repeated intro
Hey, Here's today's changelog for the 10/28/2013 Patch (getting really close to release!)
Maps: nmo_lakeside updated
Added spawn postions for glock and bow
Fixed bug with computer room objective
Fixed grenade spawn points
Added molotov spawn points
Added more weapons and ammo
Increased tunnel brightness
Added effect particles
Added some items to hidden spots
Fixed cubemap reflection errors in cave
Fixed visible nodraw surfaces in spawn
nms_ransack updated
Increased frequency of supply drops (back to what it used to be, 3 to 4 drops instead of only 2)
Code:
Updated Mac & Linux binaries
Molotov now ignites zombies.
Molotov flame will now deal damage to players and ignite zombies walking into it
Reduced blast radius of Grenade and TNT
You can now only carry one grenade, one molotov, and one TNT at a time
Increased Grenade damage to 250 (from 150)
Increased TNT damage to 500 (from 150)
Increased +USE range from 40 to 60
Fixed Linux build UI font errors
Weapons and items from Supply Crate won't spawn inside the ground if you try to pick them up with no inventory space left
Fixed sprint occasionally breaking after using the Supply Crate
Fixed an uncommon grab bug where you'll still get grabbed if you shove a zombie right on its grabbing animation frame
func_vphysics_clips are no longer deleted and recreated on round reset
Added .bat files for users to quickly execute some developer tools (like HLMV and captioncompiler) in common\nmrih\sdk\bin
Fixed script error in "James" voice set which prevented players from hearing his "Almost Full" sound files
National Guard Observer now tells players about incoming Supply Waves in Survival Mode
Art:
Updated character select images
Updated Broadway movie screen texture
Added preliminary zombie crawling animations (not in game just yet :P)
Misc:
English and Japanese localization files are all up to date
As always, feel free to leave feedback at our forums
Source
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