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Steam News27 October 201312y ago

10/27/2013 Steam Beta Patch & Changelog

Here's today's patch & changelog Maps: - nmo_chinatown updated Tweaked amount of starting ammo in some firearms at the gun store and other places - nmo_cabin updated Basement/catacomb lighting has been changed to be dar

Full notes

Full No More Room in Hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

Here's today's patch & changelog

Maps: - nmo_chinatown updated

  • Tweaked amount of starting ammo in some firearms at the gun store and other places

- nmo_cabin updated

  • Basement/catacomb lighting has been changed to be darker

  • Removed puddle of water at the bottom of the basement ladder, now you'll need to carefully move down

  • Changed basement ladder model

  • Added a chance where some of the water in the catacombs can be electrified, you can turn it off by finding a generator somewhere in the nearby area

  • Changed lighting of the front porch of the cabin

- nmo_lakeside

  • Fixed some ammo that would not pick up

  • Clipped off a path that should not of been reachable

  • Added evac music to the finale

- nms_notld updated

  • In order to extract yourself, you must now climb up into the back of the EVAC truck

  • Flamethrower trap duration changed back to 45 seconds, was 10 seconds before

  • Tweaked some clips to make item grabbing easier

Code:

  • Reduced distance of +USE range from 80 to 40

  • Made the melee system client side instead of it solely being server side (in laymen terms it should feel more responsive, but there will be a chance that you won't hear a hit impact sound, you'll still see the blood splatter appear though)

  • Made NG voice sounds CHAN_AUTO instead of CHAN_VOICE so they don't get cancelled out

  • Added a 10 second grace period for survivors to board up and prepare for zombies at the start of each new wave

  • Removed leftover HL2DM options in Options Panel and Create SErver Panel

  • Re-added multiplayer advanced options button

Feel free to talk about it at our forums

Source

Steam News / 27 October 2013

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