Full notes
Full No More Room in Hell update
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Here's today's patch & changelog
Maps: - nmo_chinatown updated
Tweaked amount of starting ammo in some firearms at the gun store and other places
- nmo_cabin updated
Basement/catacomb lighting has been changed to be darker
Removed puddle of water at the bottom of the basement ladder, now you'll need to carefully move down
Changed basement ladder model
Added a chance where some of the water in the catacombs can be electrified, you can turn it off by finding a generator somewhere in the nearby area
Changed lighting of the front porch of the cabin
- nmo_lakeside
Fixed some ammo that would not pick up
Clipped off a path that should not of been reachable
Added evac music to the finale
- nms_notld updated
In order to extract yourself, you must now climb up into the back of the EVAC truck
Flamethrower trap duration changed back to 45 seconds, was 10 seconds before
Tweaked some clips to make item grabbing easier
Code:
Reduced distance of +USE range from 80 to 40
Made the melee system client side instead of it solely being server side (in laymen terms it should feel more responsive, but there will be a chance that you won't hear a hit impact sound, you'll still see the blood splatter appear though)
Made NG voice sounds CHAN_AUTO instead of CHAN_VOICE so they don't get cancelled out
Added a 10 second grace period for survivors to board up and prepare for zombies at the start of each new wave
Removed leftover HL2DM options in Options Panel and Create SErver Panel
Re-added multiplayer advanced options button
Feel free to talk about it at our forums
Source
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