Full notes
Full No More Room in Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Store
- Performance
No More Room in Hell changes
- Trainmap
We recently pushed out a 70mb patch to the Steam build of NMRiH, this is the changelog:
9/6/2013 Changelog - Updated nmo_broadway
Added a new extraction ending to the map, instead of calling for the chopper you'll be calling for a train
Moved around and added some additional zombie spawn areas
Closed up the windows in the starting spawn building
Changed the lighting in certain areas
You can't close the closet door in the cinema back hallway anymore
Fixed the bug where you would get stuck in the fastex truck doors after plugging the battery in
Made some small adjustments to the nav mesh
- Updated nmo_toxteth
Added in soundscapes
Added more interior detail to the store area
If you're on the sewer objective path, you must unweld the manhole cover now
Added some additional overall detail
Fixed up chopper rope so it'll be easier to climb up for extraction
- Updated nmo_lakeside
Added some additional objective paths
Added a test load screen for the map
- Cleaned up some additional bits in nmo_chinatown's nav_mesh - Added more "junk" props by Cactus - Updated player and zombie skins for Bateman, Molotov, and Hunter characters - Disabled Lisa and Toby zombie models - Fixed up some materials and models not using proper case_sensitive names for Linux Compatibility - Fixed a crash related to the arrows fired from bow_deerhunter - Fixed item glow on objective end - Updated mapcycle & maplist to have toxteth/lakeside/ransack/notld/silence ---- As for the situation on our Steam Keys, we managed to send some out over early this week, so if you posted an app before the end of August, you should have a key in your forum inbox/email. We're running extremely low on them now so we're going to generate some more, but we'll continue to send them out tonight If you haven't already, post an application here , it's highly recommend to post here instead of directly contacting a developer for a key
Source
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