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Steam News7 September 201312y ago

9/6 patch changelog for Steam Beta (info on Steam Keys listed here too)

We recently pushed out a 70mb patch to the Steam build of NMRiH, this is the changelog: 9/6/2013 Changelog - Updated nmo_broadway Added a new extraction ending to the map, instead of calling for the chopper you'll be ca

Full notes

Full No More Room in Hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions5 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • Store
  • Performance
changed9/6/2013 Changelog - Updated nmo_broadway
addedAdded a new extraction ending to the map, instead of calling for the chopper you'll be calling for a train
addedMoved around and added some additional zombie spawn areas
changedClosed up the windows in the starting spawn building
changedChanged the lighting in certain areas
fixedFixed the bug where you would get stuck in the fastex truck doors after plugging the battery in

No More Room in Hell changes

  • Trainmap
changed9/6/2013 Changelog - Updated nmo_broadway
addedAdded a new extraction ending to the map, instead of calling for the chopper you'll be calling for a train
addedMoved around and added some additional zombie spawn areas
changedClosed up the windows in the starting spawn building
changedChanged the lighting in certain areas

We recently pushed out a 70mb patch to the Steam build of NMRiH, this is the changelog:

9/6/2013 Changelog - Updated nmo_broadway

  • Added a new extraction ending to the map, instead of calling for the chopper you'll be calling for a train

  • Moved around and added some additional zombie spawn areas

  • Closed up the windows in the starting spawn building

  • Changed the lighting in certain areas

  • You can't close the closet door in the cinema back hallway anymore

  • Fixed the bug where you would get stuck in the fastex truck doors after plugging the battery in

  • Made some small adjustments to the nav mesh

- Updated nmo_toxteth

  • Added in soundscapes

  • Added more interior detail to the store area

  • If you're on the sewer objective path, you must unweld the manhole cover now

  • Added some additional overall detail

  • Fixed up chopper rope so it'll be easier to climb up for extraction

- Updated nmo_lakeside

  • Added some additional objective paths

  • Added a test load screen for the map

- Cleaned up some additional bits in nmo_chinatown's nav_mesh - Added more "junk" props by Cactus - Updated player and zombie skins for Bateman, Molotov, and Hunter characters - Disabled Lisa and Toby zombie models - Fixed up some materials and models not using proper case_sensitive names for Linux Compatibility - Fixed a crash related to the arrows fired from bow_deerhunter - Fixed item glow on objective end - Updated mapcycle & maplist to have toxteth/lakeside/ransack/notld/silence ---- As for the situation on our Steam Keys, we managed to send some out over early this week, so if you posted an app before the end of August, you should have a key in your forum inbox/email. We're running extremely low on them now so we're going to generate some more, but we'll continue to send them out tonight If you haven't already, post an application here , it's highly recommend to post here instead of directly contacting a developer for a key

Source

Steam News / 7 September 2013

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