Update log
Full No More Room in Hell 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Responders!
Extracted changes
- Gameplay
- Balance
- Performance
Welcome to the Revelation (0.9) Update, our last major release prior to 1.0. This update continues to build upon the foundations of previous Early Access improvements and focuses directly on core aspects of the No More Room in Hell 2 experience: Difficulty tuning, firearm depth, clearer progression, user experience improvements and a whole host of bug fixes. With so much new content coming in 1.0, we felt it was important that Revelation continues to focus on improvements to allow players to earn any remaining Early Access rewards and prepare for the progression wipe.
We’ll still have more news and updates on our road to 1.0 – we know everyone is excitedly waiting for more information surrounding Survival and more – so stay tuned and we’ll share more soon!
For a full rundown of everything that is LIVE in-game today, here are the patch notes:
Feature Updates
Firearm Combat
As mentioned in our Firearm Combat blog, we’ve done a holistic overhaul of ranged weaponry from ammo to firearms and their attachments. These changes aim to make firearms feel more iconic in their strengths, while also reinforcing reasons to prefer and swap between them. This is a feels-based pass so all these adjustments are to enhance the fantasy of these weapons while keeping them grounded in their realistic functions. From overmatching penetration to damage through zombie armor to suppressors drastically improving your ability to stealth, firearms will now have adjustable identities that you can lean into to define your playstyle.
Ammo
All Ammo Types
Finetuned the frequency of spawning based on power.
.22 LR
Now has the chance to spawn in ammo crates.
.45 ACP and .357 Magnum
Minimum weight increased from 0.35kg ➡️ 0.45kg
Weight per bullet increased from 0.01kg ➡️ 0.025kg
5.56 NATO
Minimum weight increased from 0.35kg ➡️ 0.5kg
Weight per bullet increased from 0.01kg ➡️ 0.025kg
6.8x51mm, .308WIN, and 12ga Shells
Minimum weight increased from 0.35kg ➡️ 0.5kg
Weight per bullet increased from 0.01kg ➡️ 0.04kg
9mm
Weight per bullet increase from 0.01kg ➡️ .015kg
Penetration
Increased penetration value required to breach Swat Helmet from 1➡️ 2
Increased penetration value required to breach National Guard helmet 1➡️ 3
Increased penetration value required to breach Swat Shield 1 ➡️ 3
Attachments
Optics
Combat and holographic sights now improve ability to deliver follow-up shots.
Hunting sight provides additional effective range and pinpoint opening shot accuracy.
Suppressors
Dramatically reduce zombie perception and improve ballistics performance.
Weapons
All Firearms
Crouching now decreases your firearm's spread. This varies from weapon to weapon based on its initial spread and caliber.
Handguns
M1911
Body damage decreased from 35 ➡️ 15
Stability loss on hit decreased from 60 ➡️ 25
Effective Range decreased from 50m ➡️ 40m
Damage falloff distance is moderately decreased.
Hipfire spread is significantly increased.
ADS spread is moderately decreased.
Spread buildup per shot is slightly increased.
Vertical Recoil is slightly increased.
Horizontal Recoil is slightly increased.
Time to reset recoil is decreased.
M9A3
Body damage decreased from 25 ➡️ 10
Stability loss on hit decreased from 40 ➡️ 20
Effective Range decreased from 50m ➡️ 45m
Damage falloff distance is moderately decreased.
Hipfire spread is significantly increased.
ADS spread is slightly decreased.
Spread buildup per shot is slightly increased.
Vertical Recoil is slightly increased.
Horizontal Recoil is slightly increased.
Time to reset recoil is increased.
Model 13
Body damage decreased from 30 ➡️ 20
Stability loss on hit decreased from 60 ➡️ 20
Penetration value increased from 0 ➡️ 2
Damage falloff distance is slightly decreased.
Hipfire spread
Source
