No More Room in Hell 2
Steam News 7 April 20261mo ago

Revelation Update (0.9) is out now!

Hello Responders! Welcome to the Revelation (0.9) Update, our last major release prior to 1.0. This update continues to build upon the foundations of previous Early Access improvements and focuses directly on core aspec…

Update log

Full No More Room in Hell 2 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Responders!

Extracted changes

0 fixes3 additions8 changes0 removals
  • Gameplay
  • Balance
  • Performance
addedWelcome to the Revelation (0.9) Update, our last major release prior to 1.0. This update continues to build upon the foundations of previous Early Access improvements and focuses directly on core aspects of the No More Room in Hell 2 experience: Difficulty tuning, firearm depth, clearer progression, user experience improvements and a whole host of bug fixes. With so much new content coming in 1.0, we felt it was important that Revelation continues to focus on improvements to allow players to earn any remaining Early Access rewards and prepare for the progression wipe.
changedWe’ll still have more news and updates on our road to 1.0 – we know everyone is excitedly waiting for more information surrounding Survival and more – so stay tuned and we’ll share more soon!
addedFirearm CombatAs mentioned in our Firearm Combat blog, we’ve done a holistic overhaul of ranged weaponry from ammo to firearms and their attachments. These changes aim to make firearms feel more iconic in their strengths, while also reinforcing reasons to prefer and swap between them. This is a feels-based pass so all these adjustments are to enhance the fantasy of these weapons while keeping them grounded in their realistic functions. From overmatching penetration to damage through zombie armor to suppressors drastically improving your ability to stealth, firearms will now have adjustable identities that you can lean into to define your playstyle.
addedAmmo.22 LR Now has the chance to spawn in ammo crates.
changedAmmo.45 ACP and .357 Magnum Minimum weight increased from 0.35kg ➡️ 0.45kg Weight per bullet increased from 0.01kg ➡️ 0.025kg
changedAmmo5.56 NATO Minimum weight increased from 0.35kg ➡️ 0.5kg Weight per bullet increased from 0.01kg ➡️ 0.025kg

Welcome to the Revelation (0.9) Update, our last major release prior to 1.0. This update continues to build upon the foundations of previous Early Access improvements and focuses directly on core aspects of the No More Room in Hell 2 experience: Difficulty tuning, firearm depth, clearer progression, user experience improvements and a whole host of bug fixes. With so much new content coming in 1.0, we felt it was important that Revelation continues to focus on improvements to allow players to earn any remaining Early Access rewards and prepare for the progression wipe.

We’ll still have more news and updates on our road to 1.0 – we know everyone is excitedly waiting for more information surrounding Survival and more – so stay tuned and we’ll share more soon!

For a full rundown of everything that is LIVE in-game today, here are the patch notes:

Feature Updates

Firearm Combat

As mentioned in our Firearm Combat blog, we’ve done a holistic overhaul of ranged weaponry from ammo to firearms and their attachments. These changes aim to make firearms feel more iconic in their strengths, while also reinforcing reasons to prefer and swap between them. This is a feels-based pass so all these adjustments are to enhance the fantasy of these weapons while keeping them grounded in their realistic functions. From overmatching penetration to damage through zombie armor to suppressors drastically improving your ability to stealth, firearms will now have adjustable identities that you can lean into to define your playstyle.

Ammo

  • All Ammo Types

    • Finetuned the frequency of spawning based on power.

  • .22 LR

    • Now has the chance to spawn in ammo crates.

  • .45 ACP and .357 Magnum

    • Minimum weight increased from 0.35kg ➡️ 0.45kg

    • Weight per bullet increased from 0.01kg ➡️ 0.025kg

  • 5.56 NATO

    • Minimum weight increased from 0.35kg ➡️ 0.5kg

    • Weight per bullet increased from 0.01kg ➡️ 0.025kg

  • 6.8x51mm, .308WIN, and 12ga Shells

    • Minimum weight increased from 0.35kg ➡️ 0.5kg

    • Weight per bullet increased from 0.01kg ➡️ 0.04kg

  • 9mm

    • Weight per bullet increase from 0.01kg ➡️ .015kg

  • Penetration

    • Increased penetration value required to breach Swat Helmet from 1➡️ 2

    • Increased penetration value required to breach National Guard helmet 1➡️ 3

    • Increased penetration value required to breach Swat Shield 1 ➡️ 3

Attachments

  • Optics

    • Combat and holographic sights now improve ability to deliver follow-up shots.

    • Hunting sight provides additional effective range and pinpoint opening shot accuracy.

  • Suppressors

    • Dramatically reduce zombie perception and improve ballistics performance.

Weapons

  • All Firearms

    • Crouching now decreases your firearm's spread. This varies from weapon to weapon based on its initial spread and caliber.

  • Handguns

    • M1911

      • Body damage decreased from 35 ➡️ 15

      • Stability loss on hit decreased from 60 ➡️ 25

      • Effective Range decreased from 50m ➡️ 40m

      • Damage falloff distance is moderately decreased.

      • Hipfire spread is significantly increased.

      • ADS spread is moderately decreased.

      • Spread buildup per shot is slightly increased.

      • Vertical Recoil is slightly increased.

      • Horizontal Recoil is slightly increased.

      • Time to reset recoil is decreased.

    • M9A3

      • Body damage decreased from 25 ➡️ 10

      • Stability loss on hit decreased from 40 ➡️ 20

      • Effective Range decreased from 50m ➡️ 45m

      • Damage falloff distance is moderately decreased.

      • Hipfire spread is significantly increased.

      • ADS spread is slightly decreased.

      • Spread buildup per shot is slightly increased.

      • Vertical Recoil is slightly increased.

      • Horizontal Recoil is slightly increased.

      • Time to reset recoil is increased.

    • Model 13

      • Body damage decreased from 30 ➡️ 20

      • Stability loss on hit decreased from 60 ➡️ 20

      • Penetration value increased from 0 ➡️ 2

      • Damage falloff distance is slightly decreased.

      • Hipfire spread

Source

Steam News / 7 April 2026

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