No More Room in Hell 2
Steam News 24 February 20262mo ago

Hotfix 0.8.0.1 Is Live!

Hello Responders! Genesis has been out for two weeks now, and we’ve gotten plenty of useful feedback that we wanted to act upon. As we discussed in our Melee Combat Developer Blog, this hotfix will be delivering a subst…

Update log

Full No More Room in Hell 2 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Responders!

Extracted changes

1 fix1 addition4 changes1 removal
  • Balance
  • Gameplay
  • Performance
  • Workshop
fixedGenesis has been out for two weeks now, and we’ve gotten plenty of useful feedback that we wanted to act upon. As we discussed in our Melee Combat Developer Blog , this hotfix will be delivering a substantial balance update addressing the response to the initial melee combat rework. We also have several bugs we tackled alongside them to overall improve the Genesis experience!
addedResponder Perk PreviewA small quality-of-life update, players can now see the default perk a Responder comes with when selecting a new one!
removedDifficultyMelee damage dealt to zombies no longer changes between difficulties. Casual & Classic outgoing damage reduced from 1.25x ➡️ 1x. Hard & Nightmare outgoing damage increased from .75x ➡️ 1x.
changedOne-Handed BluntTier 1 Pipe (Small) Increased quick melee swing speed by 10% Reduced base damage from 18/20/30 ➡️ 10/10/15 Reduced headshot damage from 30/40/60 ➡️ 20/25/30 Adjusted stability damage from 20/40/60 ➡️ 25/50/50 Wrench (Small) Increased quick melee swing speed by 20% Increase charged swing speed by 25% Reduced range from 170 ➡️ 160 Reduced base damage from 18/20/35 ➡️ 10/10/15 Reduced headshot damage from 30/40/60 ➡️ 20/25/30 Adjusted stability damage from 20/40/60 ➡️ 25/45/45
changedOne-Handed BluntTier 2 Tire Iron Increased quick & charged melee swing speed by 10% Reduced range from 180 ➡️ 175 Reduced base damage from 18/20/35 ➡️ 13/15/20 Reduced headshot damage from 30/40/60 ➡️ 25/30/35 Adjusted stability damage from 20/40/60 ➡️ 25/45/45 Mallet Increased quick melee swing speed by 10% Increased quick melee swing speed by 20% Reduced range from 170 ➡️ 160 Reduced base damage from 18/20/35 ➡️ 13/15/20 Reduced headshot damage from 30/40/60 ➡️ 25/30/35 Adjusted stability damage from 20/40/60 ➡️ 25/50/50
changedOne-Handed BluntTier 3 Claw Hammer Increased quick & charged melee swing speed by 20% Reduced base damage from 20/25/40 ➡️ 15/20/25 Reduced headshot damage from 40/50/80 ➡️ 30/35/45 Increased stability damage from 20/40/60 ➡️ 40/55/60 Crowbar Increased quick melee swing speed by 10% Reduced range from 190 ➡️ 185 Reduced base damage from 20/25/40 ➡️ 15/20/25 Reduced headshot damage from 40/50/80 ➡️ 30/35/45 Increased stability damage from 20/40/60 ➡️ 40/60/60

Genesis has been out for two weeks now, and we’ve gotten plenty of useful feedback that we wanted to act upon. As we discussed in our Melee Combat Developer Blog, this hotfix will be delivering a substantial balance update addressing the response to the initial melee combat rework. We also have several bugs we tackled alongside them to overall improve the Genesis experience!

Responder Perk Preview

A small quality-of-life update, players can now see the default perk a Responder comes with when selecting a new one!

Balance Changes

Difficulty

  • Melee damage dealt to zombies no longer changes between difficulties.

    • Casual & Classic outgoing damage reduced from 1.25x ➡️ 1x.

    • Hard & Nightmare outgoing damage increased from .75x ➡️ 1x.

This change is to allow players to build muscle memory and streamline the process of learning how each melee weapon feels and performs without running into too much variability as you ascend the difficulty levels. While many of the below balance changes involve some damage reductions, this is in conjunction with the functional 25% increase in Hard & Nightmare damage. Casual and Classic’s combat has been a bit too forgiving, making it more difficult for players slowly gaining experience to transition to those higher difficulties. Now, it should be a steady progression upward in challenge!

Melee Weapons

Damage values shown as X/Y/Z are Quick, Strong, and Charged attacks respectively. When looking at these changes, keep in mind that normal Zombies have 100 health, while Shamblers have 70 & Primes have 130. In general, these adjustments make weapons more responsive & emphasize their tiers of strength (i.e. Tier 1 are weaker than prior, Tier 2 roughly the same, and Tier 3 stronger) while also achieving our goals from the Melee Combat Dev Blog for Slashing & Blunt weapons.

One-Handed Blunt

  • Tier 1

    • Pipe (Small)

      • Increased quick melee swing speed by 10%

      • Reduced base damage from 18/20/30 ➡️ 10/10/15

      • Reduced headshot damage from 30/40/60 ➡️ 20/25/30

      • Adjusted stability damage from 20/40/60 ➡️ 25/50/50

    • Wrench (Small)

      • Increased quick melee swing speed by 20%

      • Increase charged swing speed by 25%

      • Reduced range from 170 ➡️ 160

      • Reduced base damage from 18/20/35 ➡️ 10/10/15

      • Reduced headshot damage from 30/40/60 ➡️ 20/25/30

      • Adjusted stability damage from 20/40/60 ➡️ 25/45/45

  • Tier 2

    • Tire Iron

      • Increased quick & charged melee swing speed by 10%

      • Reduced range from 180 ➡️ 175

      • Reduced base damage from 18/20/35 ➡️ 13/15/20

      • Reduced headshot damage from 30/40/60 ➡️ 25/30/35

      • Adjusted stability damage from 20/40/60 ➡️ 25/45/45

    • Mallet

      • Increased quick melee swing speed by 10%

      • Increased quick melee swing speed by 20%

      • Reduced range from 170 ➡️ 160

      • Reduced base damage from 18/20/35 ➡️ 13/15/20

      • Reduced headshot damage from 30/40/60 ➡️ 25/30/35

      • Adjusted stability damage from 20/40/60 ➡️ 25/50/50

  • Tier 3

    • Claw Hammer

      • Increased quick & charged melee swing speed by 20%

      • Reduced base damage from 20/25/40 ➡️ 15/20/25

      • Reduced headshot damage from 40/50/80 ➡️ 30/35/45

      • Increased stability damage from 20/40/60 ➡️ 40/55/60

    • Crowbar

      • Increased quick melee swing speed by 10%

      • Reduced range from 190 ➡️ 185

      • Reduced base damage from 20/25/40 ➡️ 15/20/25

      • Reduced headshot damage from 40/50/80 ➡️ 30/35/45

      • Increased stability damage from 20/40/60 ➡️ 40/60/60

Two-Handed Blunt

  • Tier 1

    • Rebar

      • Increased quick melee swing speed by 5%

      • Increased charged melee swing speed by 15%.

      • Reduced range from 220 ➡️ 210

      • Reduced base damage from 20/25/35 ➡️ 20/20/30

      • Reduced headshot damage from 30/40/60 ➡️ 30/30/40

      • Adjusted stability damage from 20/60/100 ➡️ 35/45/55

    • Pipe (Large)

      • Increased range from 220 ➡️ 225

      • Reduced base damage from 30/45/50 ➡️ 20/20/30

Source

Steam News / 24 February 2026

Open original