In this update5
Full notes
Full No More Room in Hell 2 update
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Repeated intro
Greetings Responders!
What changed
- Gameplay
- Performance
- Maps
- Events
- Balance
- UI and audio
No More Room in Hell 2 changes
Today we launched Reanimation++ (0.4.2). While this is one of our smaller updates, it does feature a big new feature for NMRiH2, a new emergency exit for characters with Early Individual Extraction.
Along with Early Individual Extraction, the update features a large number of gameplay changes, new weapons and ammo, balancing changes, and continues our work post-Reanimation of optimizing players' experience by removing bugs, crashes, and exploits.
We’re also just one month away from the launch of our next map Broadway, arriving with one of our larger Early Access game updates. Stay tuned for more No More Room in Hell 2 summer news.
0.4.2 update highlights
Early Individual Extraction
Early Individual Extraction is a new extraction system that opens to players during emergency situations. When the number of living Responders drops to 3 our Early Individual Extraction system turns on, opening a number of bunkers around each map.
Players are not required to use extraction bunkers, but at that inflection point in the game everyone has a personal decision to make. Do I risk my character for the rewards of accomplishing our mission or survive to fight another day by extracting early?
Players who use these sites will be required to forfeit their supplies and gain no character XP, and will not earn character stats from the match, but will earn a reduced amount of credits and the appropriate account XP from completing objectives. Most importantly, players' characters will survive and be returned to the active character roster.
New weapon: Gruber 922
Our first .22 calibre weapon is the Gruber 922. While the .22lr is an extremely light cartridge, the 922’s magazine holds 25 rounds and the rifle has very little kickback. The 922 also supports every attachment type, making it an intriguing weapon choice for the right Responder.
Zombie Weakened State
Players have a new tactical advantage against the horde. Knocked zombies now take 100% bonus damage while downed. This window of opportunity lasts until they start to arise from their downed state. Remember - blunt weapons do more knockdown!
New Responder Voice
A new Responder voice has been added to the pool, internally named Lynch, with male and female versions.
Balance
Added the new Gruber 922 and .22 LR ammo to the Loadouts menu.
Friendly Fire caused by explosives should only do a fraction of the total damage to other Responders and should not be lethal.
Zombie attacks should no longer interrupt grenades being thrown.
Bug Fixes
Highlights:
Zombies - Fixed an issue where zombies could be invisible while rounding a corner or when the player turns around until their animation montage finished, causing zombies to suddenly appear in view of the player and appear to be spawning in or teleporting.
Server/Client - Applied tentative fixes to prevent players from encountering the ‘Join Session Failed’ error when attempting to join a match.
Server/Client - Applied tentative fixes to prevent squads from being disbanded instantly.
Server/Client - An EAC update was applied to attempt to resolve issues where the game fails to launch after the EAC splash screen. Please let us know if you still encounter this when launching!
Environment - Applied a tentative fix for an issue where the Radio minigame in the Pottsville Community Center could teleport players back to the radio
Animation
Fixed an issue where using the revive syringe would sometimes cause your animations to stop playing for other players.
Fixed an issue where being grabbed during a reload action would cause the flashlight to get stuck on the Responder’s shoulder.
Source
Changelog.gg summarizes and formats this update. How we read updates.
