In this update9
Full notes
Full No More Room in Hell 2 update
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Repeated intro
Hello again, Responders!
What changed
- Balance
- Performance
- Gameplay
No More Room in Hell 2 changes
May’s REANIMATION+ Update (0.4.1) is now available, following up from April’s big REANIMATION update and its two hotfixes. With over 150 bug fixes, REANIMATION+ is our largest 'game health' update so far during Early Access.
Compared to April, the May update is smaller in terms of content and features, with a focus on balancing, bug fixes and game stability -- but still includes some new content to play with.
Stay tuned for our next roadmap update in the near future or read our last blogpost to hear about our next intentions for No More Room in Hell 2. Look forward to more monthly updates in June, July and beyond as we continue on the road of Early Access.
0.4.1 update highlights
New weapon: Rochester X12 Super Shotgun
The 12-gauge red devil, a fan favourite from NMRiH1, is back to blast the living daylights out of the undead. This semi-auto shotgun has a 5 round magazine and can use the following attachments: long gun flashlight, holo sight and combat optic.
New weapon: Gruber Mini Ranch Rifle
A ranch rifle that has proven more than adequate for putting down pests of the undead variety, this semi-auto rifle uses 5.56mm ammo with a 10 round magazine. It can attach the rifle suppressor, long gun flashlight, holo sight, combat optic and hunting scope.
New feature: Weapon Fire Mode
We’re adding fire modes ‘single’ or ‘full-auto’ to a limited set of weapons where this can apply - for now it’ll be a very small pool, but look for more weapons into the future that will support this feature.
M7A1 Rifle and MP5 will have Semi-auto and Automatic options
15 New Skills
This update includes 15 new character skills, plus the upgraded versions of each. This doubles the size of the skill pool available to responders.
Some of examples of new skills: “Resident Genes” - Heal whenever using pills “Lucky Pathogen” - Take less damage while infected “Doorbreaker” - Kicks deal more damage to doors and barricades
Expect many more skills too, along with all of their Ultimate upgraded variants.
A major balance pass is also coming with this update to all existing skills, which will make a big difference to how you choose to equip your responder’s skillset!
In the future we’ll also introduce a credit-spend re-roll to character skills.
Bug-fix & Stability Focus
Reanimation+ includes over 150 bug fixes across a variety of game areas - making it the biggest bug fixing update for the game so far. As this is still early access, live bugs are to be expected (see examples in Known Major Issues below) but please help to report any issues you see directly to nmrih2.com/support.
Balance
A large number of balance changes have been made to create a better paced difficulty experience. This includes change to zombie spawns, more generous barricade capacity, and many combat changes. Plus, more generous XP rewards and an overhaul of Loadout prices and offerings.
Zombie Spawns
Maximum zombie spawn rates on Classic decreased
Zombies spawn a bit further away from players
Killing zombies should slow down zombie spawn rate for longer (not applied to Nightmare difficulty)
More zombie spawn points were added to the Power Plant Control Center
Barricades
Barricades weigh 40% less
Barricade stacks award 10 planks, instead of 5
Barricading speed is now tripled with the nailer, instead of doubled
Barricades now have the same wood appearance whether single or in stacks, and
Source
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