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Steam News13 May 20251y ago

May's REANIMATION+ Update - Out Now!

Hello again, Responders! May’s REANIMATION+ Update (0.4.1) is now available, following up from April’s big REANIMATION update and its two hotfixes.

In this update9

Full notes

Full No More Room in Hell 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again, Responders!

What changed

0 fixes7 additions11 changes0 removals
  • Balance
  • Performance
  • Gameplay
addedMay’s REANIMATION+ Update (0.4.1) is now available, following up from April’s big REANIMATION update and its two hotfixes. With over 150 bug fixes, REANIMATION+ is our largest 'game health' update so far during Early Access.
addedCompared to April, the May update is smaller in terms of content and features, with a focus on balancing, bug fixes and game stability -- but still includes some new content to play with.
changedStay tuned for our next roadmap update in the near future or read our last blogpost to hear about our next intentions for No More Room in Hell 2. Look forward to more monthly updates in June, July and beyond as we continue on the road of Early Access.
changedNew weapon: Rochester X12 Super ShotgunThe 12-gauge red devil, a fan favourite from NMRiH1, is back to blast the living daylights out of the undead. This semi-auto shotgun has a 5 round magazine and can use the following attachments: long gun flashlight, holo sight and combat optic.
changedNew weapon: Gruber Mini Ranch RifleA ranch rifle that has proven more than adequate for putting down pests of the undead variety, this semi-auto rifle uses 5.56mm ammo with a 10 round magazine. It can attach the rifle suppressor, long gun flashlight, holo sight, combat optic and hunting scope.
addedNew feature: Weapon Fire ModeWe’re adding fire modes ‘single’ or ‘full-auto’ to a limited set of weapons where this can apply - for now it’ll be a very small pool, but look for more weapons into the future that will support this feature.

No More Room in Hell 2 changes

addedMay’s REANIMATION+ Update (0.4.1) is now available, following up from April’s big REANIMATION update and its two hotfixes. With over 150 bug fixes, REANIMATION+ is our largest 'game health' update so far during Early Access.
addedCompared to April, the May update is smaller in terms of content and features, with a focus on balancing, bug fixes and game stability -- but still includes some new content to play with.
changedStay tuned for our next roadmap update in the near future or read our last blogpost to hear about our next intentions for No More Room in Hell 2. Look forward to more monthly updates in June, July and beyond as we continue on the road of Early Access.
changedThe 12-gauge red devil, a fan favourite from NMRiH1, is back to blast the living daylights out of the undead. This semi-auto shotgun has a 5 round magazine and can use the following attachments: long gun flashlight, holo sight and combat optic.
changedA ranch rifle that has proven more than adequate for putting down pests of the undead variety, this semi-auto rifle uses 5.56mm ammo with a 10 round magazine. It can attach the rifle suppressor, long gun flashlight, holo sight, combat optic and hunting scope.

May’s REANIMATION+ Update (0.4.1) is now available, following up from April’s big REANIMATION update and its two hotfixes. With over 150 bug fixes, REANIMATION+ is our largest 'game health' update so far during Early Access.

Compared to April, the May update is smaller in terms of content and features, with a focus on balancing, bug fixes and game stability -- but still includes some new content to play with.

Stay tuned for our next roadmap update in the near future or read our last blogpost to hear about our next intentions for No More Room in Hell 2. Look forward to more monthly updates in June, July and beyond as we continue on the road of Early Access.

0.4.1 update highlights

New weapon: Rochester X12 Super Shotgun

The 12-gauge red devil, a fan favourite from NMRiH1, is back to blast the living daylights out of the undead. This semi-auto shotgun has a 5 round magazine and can use the following attachments: long gun flashlight, holo sight and combat optic.

New weapon: Gruber Mini Ranch Rifle

A ranch rifle that has proven more than adequate for putting down pests of the undead variety, this semi-auto rifle uses 5.56mm ammo with a 10 round magazine. It can attach the rifle suppressor, long gun flashlight, holo sight, combat optic and hunting scope.

New feature: Weapon Fire Mode

We’re adding fire modes ‘single’ or ‘full-auto’ to a limited set of weapons where this can apply - for now it’ll be a very small pool, but look for more weapons into the future that will support this feature.

M7A1 Rifle and MP5 will have Semi-auto and Automatic options

15 New Skills

This update includes 15 new character skills, plus the upgraded versions of each. This doubles the size of the skill pool available to responders.

Some of examples of new skills: “Resident Genes” - Heal whenever using pills “Lucky Pathogen” - Take less damage while infected “Doorbreaker” - Kicks deal more damage to doors and barricades

Expect many more skills too, along with all of their Ultimate upgraded variants.

A major balance pass is also coming with this update to all existing skills, which will make a big difference to how you choose to equip your responder’s skillset!

In the future we’ll also introduce a credit-spend re-roll to character skills.

Bug-fix & Stability Focus

Reanimation+ includes over 150 bug fixes across a variety of game areas - making it the biggest bug fixing update for the game so far. As this is still early access, live bugs are to be expected (see examples in Known Major Issues below) but please help to report any issues you see directly to nmrih2.com/support.

Balance

A large number of balance changes have been made to create a better paced difficulty experience. This includes change to zombie spawns, more generous barricade capacity, and many combat changes. Plus, more generous XP rewards and an overhaul of Loadout prices and offerings.

Zombie Spawns

  • Maximum zombie spawn rates on Classic decreased

  • Zombies spawn a bit further away from players

  • Killing zombies should slow down zombie spawn rate for longer (not applied to Nightmare difficulty)

  • More zombie spawn points were added to the Power Plant Control Center

Barricades

  • Barricades weigh 40% less

  • Barricade stacks award 10 planks, instead of 5

  • Barricading speed is now tripled with the nailer, instead of doubled

  • Barricades now have the same wood appearance whether single or in stacks, and

Source

Steam News / 13 May 2025

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