In this update5
Full notes
Full No More Room in Hell 2 update
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What changed
- Gameplay
- Balance
- Performance
- Maps
- Fixes
No More Room in Hell 2 changes
Responders - the next update to No More Room in Hell 2 is coming soon!
Our first ever Free Weekend (April 17-21) saw thousands of new players venture into Pottsville, Lewiston and Power Plant and we’ve been thrilled at the overall reception of the huge REANIMATION Update (0.4.0).
Next up around the corner is yet another monthly update for the game. After April’s big update and its two hotfixes, we are calling the May update simply Reanimation+ (0.4.1) and it’s just a few weeks away.
Compared to April, the May update will be smaller in terms of content and features, so we can better focus on balance, bug fixes, and help to stabilize the game ahead of much larger monthly updates to come.
May REANIMATION+ 0.4.1 update highlights
Bug-fix & Stability Focus
Reanimation+ will include well over 100 bug fixes across a variety of game areas, making it one of our biggest fixing passes yet.
The 0.4.0 update and its hotfixes did include over 90 bug fixes, but as many new features (and two maps!) went live with the April update, so too did more bugs arrive to fix.
New weapon: Rochester X12 Super Shotgun
The 12-gauge red devil, a fan favourite from NMRiH1, is back to blast the living daylights out of the undead. This semi-auto shotgun has a 5 round magazine and can use the following attachments: long gun flashlight, holo sight and combat optic.
New weapon: Gruber Mini Ranch Rifle
A ranch rifle that has proven more than adequate for putting down pests of the undead variety, this semi-auto rifle uses 5.56mm ammo with a 10 round magazine. It can attach the rifle suppressor, long gun flashlight, holo sight, combat optic and hunting scope.
Many New Skills
This update will include a large number of new character skills, plus the upgraded versions of each. This will considerably increase the size of the skill pool available to responders.
Some of examples of new skills: “Resident Genes” - Heal whenever using pills “Lucky Pathogen” - Take less damage while infected “Doorbreaker” - Kicks deal more damage to doors and barricades
Expect many more skills too, along with all of their Ultimate upgraded variants.
A major balance pass is also coming with this update to all existing skills, which will make a big difference to how you choose to equip your responder’s skillset!
Top issues we’re addressing next and into the future
Difficulty Balancing
We know that players want to feel like the odds are stacked against them, and to be fully immersed in the grounded, tense setting with challenging difficulty to match that fantasy. You want to feel like desperate survivors - like real people who are dealing with an active zombie apocalypse emergency.
Some overwhelming feedback from the playerbase after 0.4.0 was that this immersion was broken when zombie spawns felt illogical and overly aggressive.
For May’s 0.4.1 update we are aiming to balance zombie spawns to create better pacing in intensity and less sense of cheap deaths. These changes will only target Classic difficulty, not Hard or Nightmare.
We’re taking a careful approach to all of this so as not to drastically reduce the difficulty on Classic - this is still a game where feeling overwhelmed and fighting against the odds is core to the experience.
Not everything will be addressed or perfect for the May patch. We’re trying to make careful changes now so that we can work our way to the right game feel with community feedback. Sometimes
Source
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