In this update1
Full notes
Full No More Room in Hell 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
No More Room in Hell 2 changes
Responders - coinciding with today’s Free Weekend (April 17-21) we’ve deployed a hotfix to address some of the top issues coming out of the REANIMATION Update (0.4.0) Tuesday release.
Please make sure you have updated your game to be on the latest build.
Note regarding the BLACK SCREEN ISSUE:
Players who are still experiencing a “black screen” on launch of No More Room in Hell 2:
Please alt-tab to close the program, and try verifying your Steam files (right click on the game app > Properties > Installed Files in Steam to do so). You can also try rebooting the game. Finally, you could try changing your Firewall settings.
We are continuing to investigate this issue.
We thank our playerbase for continuing to report issues and encourage further reporting through nmrih2.com/support , in-game, or in our Discord.
Patch Notes
Combat We expect the below changes to have a significant impact on gameplay difficulty and combat balance, while retaining the vision of a challenging survival horror experience - let us know your feedback!
Implemented fixes to interrupts and hit reaction intensity animations not playing
Interrupts are when zombies can be interrupted from attacking if you hit them with enough stability damage; blunt weapons do more stability damage than sharp weapons.
Shove (default “F” key) changes:
Increased shove stability damage so it interrupts zombie attacks
Changed shove to always do 20 stability damage (up from 15)
Shove recovery extended from 0.15s to 0.6s
Shoves can no longer combo into more shoves until the animation is complete
Reduced shove stability damage when out of stamina
Reductions made to quick attack (right or left clicks) stability damage
Gameplay note: the first quick attack will flinch zombies, but not interrupt them. Comboing with further attacks will increase stability damage. Shoving or kicking can also be used to stop the zombie in its tracks.
Audio
Addressed VOIP bug that caused chat to get dropped
Stability and networking
Fixed a crash that occurred when using the Loadout system
Partial fix to reduce likelihood of users getting stuck on a black screen on boot
Fixed players getting stuck in "Match ready" status
Increased replication rate for spectate mode, will provide a smoother experience while spectating
Source
Changelog.gg summarizes and formats this update. How we read updates.
