In this update4
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Full No More Room in Hell 2 update
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Repeated intro
Hello Responders!
What changed
- Gameplay
- Balance
- Security
- Maps
No More Room in Hell 2 changes
- Trainmap
The February update is here, following up from January’s smaller 0.2.4 update, and ahead of yet another update coming in March (and more beyond!).
NIGHTMARE is one of our biggest updates yet.
We’ve listened to your feedback and have implemented new features based on it, such as our new Power Plant scenarios for more variety, updates to Nightmare Difficulty to make it more terrifying and a true testament to a player’s skill, Backfill to get people in recently started matches faster… and Weapon Attachments!
Let’s dive into the new features coming in Update 0.3.0, NIGHTMARE.
Weapon Attachments
Weapon Attachments are coming to No More Room In Hell 2!
Weapons have 3 different types of attachments - Sights, Rail, and Muzzles.
Attachments will be in a separate inventory that can only be seen if you have a firearm on hand while checking the attachment inventory of it. Not every attachment will be for every weapon, and there are currently some weapons that do not have attachments.
Responders are only limited to attach weapons as the firearm has slots for it - a weapon with a weapon slot for a Sight, a Rail, and a Muzzle attachment could take a scope, a flashlight, and suppressor, for example.
There are guns that are picked up with certain attachments already on them that cannot be removed unless those attachments are being replaced.
While magnifying scopes are not available in this update, they will be coming in a future update along with more attachment options! Share your favourite weapon set up in our Discord!
New Power Plant Start Scenario
This start scenario will replace the objectives of Responders having to access laptops to enter the main Power Plant gate in our other start scenarios. Instead, you will be expected to find 3 radios. Once found, they will direct players to a body that will have a key nearby that allows responders in through one of the three side entrances.
The radio locations will be random, though they shouldn’t expect radios to be too far away from where you start. These radios are generally found in the previously optional objectives like the Church, Firewatch Tower, and Gas Station.
This will enter the randomization of start scenarios, and have the same chance of appearing as our other starting scenarios.
As well, our original scenario has been adjusted so that players will need to disable the Power Plant Gate security through the laptop found at two of the previously optional locations: Field Hospital, Sluice Gate, Train Station, Checkpoint, Sawmill, or Ranger Station.
New Power Plant End Scenario
We have heard players want more replayability from the map, and we have 2 new scenarios - one for the end, and one for the beginning.
This new ending scenario would replace the generator objectives on the other scenarios with repairing infrastructure around the Power Plant HQ. Responders will need to repair and replace 3 types of machinery. While the CRC would suggest players follow and protect one another, it is understood that they could attempt the riskier option of carrying the piece and repairing the machinery individually, without the support or protection of their fellow responders.
This scenario will trigger from the control room, occurring as a random chance alongside the other ending scenarios.
Nightmare Difficulty Overhaul
Nightmare Mode is being enhanced! While every difficulty is getting new Modifiers and we’re adjusting from 5 different difficulties to 3, Nightmare Mode is becoming even
Source
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