In this update9
Full notes
Full No More Room in Hell 2 update
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Repeated intro
Hello Responders!
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Server
- Fixes
No More Room in Hell 2 changes
Our first update for the year is here, including additions like the Firefighter Zombie and Caliber-based Ammunition along with runner improvements, additional responder skills, and bug fixes.
Update 0.2.4 is a smaller update, as our team continues to work on the much larger 0.3.0 coming in February, with additional updates well underway too - including new maps, content and features.
Read on, and we’ll see you in Update 0.2.4!
New Zombie Type: Firefighter
A new zombie type is lurching into this update, the Firefighter. You will know them by their gear, and the gas canister they are wearing that can explode - from a distance, or if struck while they are in melee combat with a Responder. Upon being hit and triggered, a small flame will start to come from the oxygen tank. Responders (and zombies) will have a short period of time to back away before there is an ‘air explosion’. It will not do damage, but it can knock down zombies in the immediate vicinity.
Shooting for the head will be tricker with their helmets, but the CRC trusts that in-field Responders will figure something out.
Caliber-based Ammunition
We heard the community asking for more realistic ammunition like in the first No More Room in Hell, and are excited to announce its return in Update 0.2.4!
While some guns will still share ammo, such as shotguns that are sharing 12GA shells or the Hunter 85 and M14 that share ammunition, it does increase the amount of ammo types available to collect. Responders will need to make sure they have the ammo for the gun they are using.
Notable Additions:
Runner Improvements
Lunge Attacks
Improved Climbing
Runner Spawn Frequency
We are adjusting the number of runners that spawn in-game thanks to community feedback - it is being reduced.
Additional Responder Skills
Outdoor - 30% less damage from fire, water, gas, and electricity
Builder - Increases stack size for barricade boards to +5 and batteries to +1
Antibodies - Reduces chance of getting infected by 50%
Default HUD Settings
Built according to community feedback, we have set a new ‘default’ HUD setting for players to use moving forward from Update 0.2.4 that is more immersive and less distracting
Bug Fixes
Gameplay
Unequippable Pipe Wrench no longer present at the Power Plant
Server/Client
Private Server Toggle and hover text in should now have the correct translations
Match Privacy toggle was referring to "Party" instead of "Squad"
UI
Skills were missing from the requirement list of tier 2 skills of the same category
Ping keybinding setting that had no description text has been updated with a description
Character skills no longer missing from ESC menu
UX
Mule and Mule Expert will add the Extra Inventory Slots on Nightmare Difficulty
Lanterns will no longer be able to stop, or slow down, zombies when placed in doorways.
Zombies
The ambient zombies that were naked and present all over the Power Plant Map have been clothed
Hairstyle on zombies will no longer disappear when gore damage takes effect on the head
Bumping in zombies will no longer cause movement corrections to Responders
A stretching issue on Shamblers when they were being killed is fixed
Runner vaulting over fences will no longer get stuck in cars
Zombies will have an easier time navigating doors
We thank our playerbase for continuing to report issues and encourage further reporting through nmrih2.com/support, in-game, or in our Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
