In this update6
Full notes
Full No More Room in Hell 2 update
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What changed
- Gameplay
- Performance
- Balance
- Maps
- Fixes
No More Room in Hell 2 changes
Responders - we’re only a few weeks away from our major November patch: the REINFORCEMENT UPDATE (0.2.0), which will include a large number of improvements to the core game, hundreds of bug fixes, and new features to play with. Players can expect this update at the end of November.
Between now and the update, we are not expecting to put out further small hotfixes. This ensures that the November update lands on schedule, so that players continue to receive the benefit of more polish and stability. We hope players can understand that we’ve got our heads down for a few weeks to ensure that this major update can make a big impact on the game’s health and replayability.
The November update includes a variety of improvements and additions to the game, but today we’d just like to touch on a few incoming changes…
Difficulty overhaul
We’ve heard your feedback about the game’s difficulty needing further work.
In November’s update, players can expect an overhaul to the game’s difficulty. We’re making ammo more scarce, have spent time re-tuning difficulty for player levels, made balance passes on zombie lethality, and more.
Improved Hit Reactions
Also coming with this patch is improved hit reactions on zombies, so zombie bodies will react more realistically, especially when they’re on the receiving end of your melee weapons and explosives. Here’s a quick glance at some of those improvements in action:
Alternative Power Plant ending sequence
As discussed in our recent livestream last week, there will be a random chance to encounter a new ending sequence to Power Plant before you jump on the helicopter. We know players want more variety and replayability in the game’s (currently) single map, and this remains a high priority.
In this new variant you’ll be completing a series of tasks at different locations within the central Power Plant area, rather than experiencing the “code book” objective in the control room. While the original control room objective will remain as a variant too, and is still probably the “best” way to experience an exciting crescendo at the end of the map, we’re excited for players to get their hands on a different ending experience and want to hear your feedback on how to continue to improve it.
Looking ahead, we’ve also got additional varieties of new objective sequences in development, prioritized for early 2025, to further extend the replayability of the Power Plant map, as we continue work on the second map.
Bug fixes
Bug fixes continue to be a major focus for the game. In total, hundreds of bugs have been fixed in this update!
The November update will have a long list of bug fixes, including but not limited to…
VOIP improvements
Fixed invincible “no legs” crawler zombies
Various fixes to propane tank issues
Fixed cases of zombies sliding
Fixes to bullet falloff damage
Objective markers and interaction fixes
Fixed Zombies spawning too close to players
Fixed various revive bugs
Fixed bug where non-major limbs could not be removed - now hands, feet, and lower arms are all removable
Fixed various Floating flashlight bugs
… and many more!
Additional weapons
As shown in our roadmap, we’re excited to be arming players with two new weapons in the November update: the M1911A1 handgun and M7A1 assault rifle. More tools to loot, more one handed firearms (which, of course, work with a flashlight in your other hand), and our first fully automatic firearm.
And much, more more!
We’ll be back
Source
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