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Steam News25 October 20241y ago

Additional hotfixes & server improvements

Hotfixes to prioritize bug fixing Our first hotfix was delivered yesterday, which tackled some localized issues that players have been reporting, as we continue to work rapidly and proactively on improving the situation

In this update4

Full notes

Full No More Room in Hell 2 update

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What changed

2 fixes1 addition7 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Server
fixedHotfixes to prioritize bug fixingOur first hotfix was delivered yesterday , which tackled some localized issues that players have been reporting, as we continue to work rapidly and proactively on improving the situation.
fixedHotfixes to prioritize bug fixingWe are committing to rolling out hotfixes on a weekly basis for now, so preparations for a second hotfix next week are already underway. We will also be looking into our first pass at balance improvements and smaller fixes on the experiential side.
changedHotfixes to prioritize bug fixingOur aim is to deliver hotfixes as often as we can to address issues in batches rather than all at once. For now, we are prioritizing incremental improvements that can be rolled out rapidly to keep making progress on this situation.
changedServers situation continues to improveSince launch day, we have rolled out a series of server optimization initiatives to improve the live health of the game -- essentially, getting more players playing with reasonable ping.
changedServers situation continues to improveYou can read more about the servers work over the past week here.
changedServers situation continues to improveYesterday we made improvements to server performance in Asia and US-West.

No More Room in Hell 2 changes

fixedOur first hotfix was delivered yesterday , which tackled some localized issues that players have been reporting, as we continue to work rapidly and proactively on improving the situation.
fixedWe are committing to rolling out hotfixes on a weekly basis for now, so preparations for a second hotfix next week are already underway. We will also be looking into our first pass at balance improvements and smaller fixes on the experiential side.
changedOur aim is to deliver hotfixes as often as we can to address issues in batches rather than all at once. For now, we are prioritizing incremental improvements that can be rolled out rapidly to keep making progress on this situation.
changedSince launch day, we have rolled out a series of server optimization initiatives to improve the live health of the game -- essentially, getting more players playing with reasonable ping.
changedYou can read more about the servers work over the past week here.

Hotfixes to prioritize bug fixing

Our first hotfix was delivered yesterday, which tackled some localized issues that players have been reporting, as we continue to work rapidly and proactively on improving the situation.

We are committing to rolling out hotfixes on a weekly basis for now, so preparations for a second hotfix next week are already underway. We will also be looking into our first pass at balance improvements and smaller fixes on the experiential side.

Our aim is to deliver hotfixes as often as we can to address issues in batches rather than all at once. For now, we are prioritizing incremental improvements that can be rolled out rapidly to keep making progress on this situation.

Servers situation continues to improve

Since launch day, we have rolled out a series of server optimization initiatives to improve the live health of the game -- essentially, getting more players playing with reasonable ping.

You can read more about the servers work over the past week here.

Yesterday we made improvements to server performance in Asia and US-West.

Today we rolled out an optimization of our matchmaking parameters to ensure we’re maximizing performance for the highest number of players. Players globally are going to be matched closer to their best ping region. As we iron this out actively, sometimes these changes might lead to increased waiting time or smaller matches but should massively help decrease latency which is causing perceived bugs.

Quality-of-life improvements, rather than new content & features

In order to focus on delivering hotfixes and addressing critical issues, we’ve reduced the overall scope of our intended “Update 1” (which is separate to hotfixes) that was initially planned for the end of November. The date of this update may also change as we continue to work on the core improvements to the game.

This means that “in development” content and features discussed in our roadmap, although not canceled, will now take more time to come to the game. In particular, Responder Respawn and Firefighter Zombie types may now be coming later than the first proper Update 1.

These are features we are not hearing of an urgent need for, in the community, as we firmly believe that most players are today looking for quality-of-life “game health” improvements. Responder Respawn will be an ability to, under certain conditions, respawn as a new permadeath character if you die mid-match. This was a feature we had originally planned as a priority addition post-launch, because of our own assumptions about areas the game needed fast attention on. We're trying our best here to actively listen to community feedback at every level. We know that will mean rearranging, even potentially removing features from the roadmap, and replacing them with others - if those features don't resonate with the feedback from the community.

We still have all of our exciting content and feature plans highlighted in the Roadmap in the back of our minds but are focusing on improving what we presented to players on Day 1 of Early Access.

Issues we’ll continue to address…

Despite setbacks at Early Access launch, we’re truly excited to be on a road towards a completed 1.0 vision of No More Room in Hell 2. We feel that it’s really beneficial that we have this game out in the hands of our community of Early Access players, while the game remains in active development, so that the end result of this game at its proper launch next year will deliver on its promise.

We’re seeing that the game’s

Source

Steam News / 25 October 2024

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