What changed
1 fix1 addition0 changes0 removals
addedNew Features: Added one secret room per level Added new collectible item Added new animations for jump, uppercut, punch, and slam Tweaked player physics for better midair handling Various animation tweaks and fixes Added new painting color variants Reworked rage drain to be steadier over time Rebalanced level grade scoring Boss torso now moves faster the fewer pieces are active
fixedBug Fixes: Fixed being able to face away from cutscene in foyer with controller Fixed not being able to click to select option in tut menu Fixed Knight or statue shield hit while raging not registering as hit Fixed uppercut and slam hits not registering with blocking knight when only shield is hit Fixed hitspark and screenshake effects not displaying in certain rooms Fixed punch animation freeze upon pausing after punch input Fixed gravity not resetting while punch jumping with assist mode active Fixed some environmental objects layering incorrectly Fixed issue with hit detection of blocking knight if attacking with uppercut or slam while facing opposite direction
No More Mages changes
addedNew Features: Added one secret room per level Added new collectible item Added new animations for jump, uppercut, punch, and slam Tweaked player physics for better midair handling Various animation tweaks and fixes Added new painting color variants Reworked rage drain to be steadier over time Rebalanced level grade scoring Boss torso now moves faster the fewer pieces are active
fixedBug Fixes: Fixed being able to face away from cutscene in foyer with controller Fixed not being able to click to select option in tut menu Fixed Knight or statue shield hit while raging not registering as hit Fixed uppercut and slam hits not registering with blocking knight when only shield is hit Fixed hitspark and screenshake effects not displaying in certain rooms Fixed punch animation freeze upon pausing after punch input Fixed gravity not resetting while punch jumping with assist mode active Fixed some environmental objects layering incorrectly Fixed issue with hit detection of blocking knight if attacking with uppercut or slam while facing opposite direction
New Features: Added one secret room per level Added new collectible item Added new animations for jump, uppercut, punch, and slam Tweaked player physics for better midair handling Various animation tweaks and fixes Added new painting color variants Reworked rage drain to be steadier over time Rebalanced level grade scoring Boss torso now moves faster the fewer pieces are active
Bug Fixes: Fixed being able to face away from cutscene in foyer with controller Fixed not being able to click to select option in tut menu Fixed Knight or statue shield hit while raging not registering as hit Fixed uppercut and slam hits not registering with blocking knight when only shield is hit Fixed hitspark and screenshake effects not displaying in certain rooms Fixed punch animation freeze upon pausing after punch input Fixed gravity not resetting while punch jumping with assist mode active Fixed some environmental objects layering incorrectly Fixed issue with hit detection of blocking knight if attacking with uppercut or slam while facing opposite direction
Up next: -Updates to run and punch animations -Tweaks to camera look mode on nonstandard resolutions -2nd tower enemy and level design -More bug fixes