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Steam News8 June 202628d ago

Steam Bullet Fest

Quick development update! Today is Steam Bullet Fest and NO LIFE: Zombie Survivor is part of it.

Full notes

Full NO LIFE: Zombie Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Events
  • Performance
  • Gameplay
changedI was hoping to have a demo ready for the event, but it’s still a bit too early as I want more time to polish the game before its release.
changedOver the past month I’ve been working hard on optimization, with a big focus on making the game run smoothly on the Steam Deck as well. The game features lots of destruction with persistent debris and gore (my goal is to make everything completely persistent if possible — even if it’s a bit of an optimization nightmare 😄).
changedEven though the demo didn’t make it in time for the event, I’ve updated the screenshots to better showcase some of the newer additions to the game, including explosions and grenades, the dog harness, lawnmower, and abilities like Permafrost.
addedGetting these systems in place also means adding new items and abilities will be much faster going forward — and I already have many more in development.

NO LIFE: Zombie Survivor changes

changedI was hoping to have a demo ready for the event, but it’s still a bit too early as I want more time to polish the game before its release.
changedOver the past month I’ve been working hard on optimization, with a big focus on making the game run smoothly on the Steam Deck as well. The game features lots of destruction with persistent debris and gore (my goal is to make everything completely persistent if possible — even if it’s a bit of an optimization nightmare 😄).
changedEven though the demo didn’t make it in time for the event, I’ve updated the screenshots to better showcase some of the newer additions to the game, including explosions and grenades, the dog harness, lawnmower, and abilities like Permafrost.
addedGetting these systems in place also means adding new items and abilities will be much faster going forward — and I already have many more in development.

Quick development update!

Today is Steam Bullet Fest and NO LIFE: Zombie Survivor is part of it.

I was hoping to have a demo ready for the event, but it’s still a bit too early as I want more time to polish the game before its release.

Over the past month I’ve been working hard on optimization, with a big focus on making the game run smoothly on the Steam Deck as well. The game features lots of destruction with persistent debris and gore (my goal is to make everything completely persistent if possible — even if it’s a bit of an optimization nightmare 😄).

Even though the demo didn’t make it in time for the event, I’ve updated the screenshots to better showcase some of the newer additions to the game, including explosions and grenades, the dog harness, lawnmower, and abilities like Permafrost.

Getting these systems in place also means adding new items and abilities will be much faster going forward — and I already have many more in development.

If the game looks interesting to you so far, please consider wishlisting it — it really helps a lot!

No Life You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː

Source

Steam News / 8 June 2026

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