Quality of life update 13.3 Auto-selection of the army when entering the global map Earlier, I planned to make a passive combat system on the global map, but the development of the game went in a different direction.
Full notes
Full No King No Kingdom update
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What changed
1 fix1 addition1 change1 removal
Maps
Gameplay
UI and audio
Balance
removedAuto-selection of the army when entering the global map Earlier, I planned to make a passive combat system on the global map, but the development of the game went in a different direction. Therefore, now your army will always be with you, and peasants who have no work will follow you on a journey on the global map. You no longer need to select them and you will never get into battle without an army!
addedAdded two new hotkeys that allow you to select melee and ranged units separately.
fixedfixed cyclope sounds fixed unit spawn at orc hall small rebalancing of goblins- workers are effective only for work. Normal goblins are cheaper and take much less time to create. A good solution if you urgently need to quickly gather an army
changedDivine pickaxe now deals a small amount of damage to units
No King No Kingdom changes
removedAuto-selection of the army when entering the global map Earlier, I planned to make a passive combat system on the global map, but the development of the game went in a different direction. Therefore, now your army will always be with you, and peasants who have no work will follow you on a journey on the global map. You no longer need to select them and you will never get into battle without an army!
addedAdded two new hotkeys that allow you to select melee and ranged units separately.
fixedfixed cyclope sounds fixed unit spawn at orc hall small rebalancing of goblins- workers are effective only for work. Normal goblins are cheaper and take much less time to create. A good solution if you urgently need to quickly gather an army
changedDivine pickaxe now deals a small amount of damage to units
Quality of life update 13.3
Auto-selection of the army when entering the global map Earlier, I planned to make a passive combat system on the global map, but the development of the game went in a different direction. Therefore, now your army will always be with you, and peasants who have no work will follow you on a journey on the global map. You no longer need to select them and you will never get into battle without an army!
Added two new hotkeys that allow you to select melee and ranged units separately.
Hotkey now deselects other units, so pressing 2 will select only long-range units and deselect all others (if they were selected)
fixed cyclope sounds fixed unit spawn at orc hall small rebalancing of goblins- workers are effective only for work. Normal goblins are cheaper and take much less time to create. A good solution if you urgently need to quickly gather an army
Divine pickaxe now deals a small amount of damage to units