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Latest No, I'm not a Human updates
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- No, I'm not a Human
Steam Deck improvements, Vietnamese language and Extra Fixes
Greetings. Listen-a-a-a-y… you got a Steam Deck? You do? Amazing, splendid. Playing wherever you go and all… Well, great news – now No, I’m not a Human is officially Steam Deck Verified. We’ve tuned up the control schem…
Store15 changesFixGameplay - No, I'm not a Human
5 additional languages, OST and artbook release
Greetings, houseowners! Long time no see. This time we bring the much requested language update, news about the digital artbook and update on the game’s OST release. But first, let’s watch the latest teaser trailer. Wel…
Patch notes5 changesUI/audioGameplay - No, I'm not a Human
Game bundle with Quarantine Zone available!
Hi! While you wait for new updates for No, I’m not a Human, we have another game to suggest about doing checks on terrified civilians — Quarantine Zone! It had just came out and we’ve got in on a sweet deal to setup a b…
Store3 changesGameplayPerformance - No, I'm not a Human
Patch #2
Fixed the softlock when trying to kick out a certain character after you discover their shocking secret; Adjusted texture size for the Debtor (Funny Guy); Fixed "you have no place for me" dialogue lines referencing wron…
Announcement4 changesFixGameplay - No, I'm not a Human
Steam Awards Nominee in Story Rich category!
We thought, that with the insane amount of exceptional stories this year the artstyle of No, I’m not a Human would live a bigger impact on you. Imagine our surprise, when we found out that our game is nominated for Stor…
Store3 changesBalancePerformance - No, I'm not a Human
Usual Suspects Update is OUT NOW!
No knocking, THEY are already here. But first, we’d like to once again commemorate the incredible support you’ve shown to No, I’m not a Human. Gaze upon the accolades trailer! More visitors, more events, more stories, m…
Event11 changesFixGameplay - No, I'm not a Human
Preview – Usual Suspects content update
Knock-knock! Good news in the world of the scorching sun are scarce. Same as water. And we are here to quench your metaphorical thirst with another update preview. Now at least 2x times juicer! So, we’re not about to ha…
Event5 changesGameplayStore - No, I'm not a Human
Nominate No, I'm not a Human for Steam Awards 2025!
Hi there! We indie devs love saying how thankful we are for our players. And we mean it every time! For us it’s impossible to find this transformative experience of connecting with the fans anywhere else. Only in video…
Store3 changesBalancePerformance - No, I'm not a Human
Patch #2
General: The Mushroomhead now properly visits you only after you complete the game at least once (excluding the ending where you get killed); The Mushroomhead now also properly appears after reloading; Changed the Exit…
Announcement9 changesFixGameplay - No, I'm not a Human
500k copies sold and upcoming update teaser
Trioskaz! Open up! We’re here to say thank you to everyone who has supported the game. And we won’t take no for an answer. No, I’m not a Human has sold over 500 000 copies to date! Steam post image It feels surreal to h…
Store4 changesUI/audioGameplay - No, I'm not a Human
Hotfix #5
Mushroom Eater will now visit you as a usual random Visitor, even on your first playthrough. Previously he'd come only on repeated playthroughs after reaching any non 'game over' ending Second fix for the disappearing V…
Announcement4 changesFixGameplay - No, I'm not a Human
Hotfix #4
Fixed an issue with the Mushroom Eater ending: saving via Kombucha on days 7–10 before unlocking any ending, then completing a normal ending, would incorrectly unlock Mushroom Eater. The game now properly tracks whether…
Announcement6 changes1 numericFix - No, I'm not a Human
Hotfix #3
Added a failsafe for older saves with a specific issue, that caused the progress to be wiped upon reloading after Patch 1.1.14 Your pre-patch progress should now be restored; Fixed with the mouse cursor caused by minimi…
Announcement7 changesFixGameplay - No, I'm not a Human
100k copies sold – What’s next?
Knock-knock-knock. It’s us. Carrying a bag of improvements we’re set to deliver – based on your feedback! So let’s talk about them. First, it was apparent that the current save system might be too punishing. Sure, we’ve…
Patch notes10 changesGameplayUI/audio - No, I'm not a Human
Patch 1.1.13
QoL Features: Added save on quit feature Manual saves no longer get deleted on game completion Now, after completing the game at least once (specifically with end credits) and starting a new walkthrough, you're able to…
Patch notes7 changesFixGameplay - No, I'm not a Human
Hotfix #2
Fixed the issue, where saving at the start of the night and subsequent reloading would cause any nightly guests to disappear, softlocking the game; - Changed Japanese font to DotGothic (except for button prompts) - Upda…
Announcement1 changeFixUI/audio






