Full notes
Full NO ENTRY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Performance
- Gameplay
Noticed a music track transition issue that probably spiked outta nowhere. Fixed that in the default branch! Currently has latest build. If you are press, kindly ignore the Playtest branch and stick to default.
Minor UI Tweaks such as more visible dialogue and placements.
You'll notice some slightly more deviation in camera and animations for your manager, bartender, and DJ.
Lore Compendium and Archetype Compendium, accessed by the Bartender and DJ respectively. You can ban archetypes now via the compendium. Too bad you can't do that with memories...
The Lore Compendium will be fully released by release day, so right now it may feel very empty.
Soundtrack is still being worked on, so don't expect additional tracks. That's my bad.
The writing/story isn't fully implemented. That's my bad. Mostly focused on fixing bugs and making sure things don't get boring. It will get done. However the main goal is to ensure it doesn't crash so content such as writing and music usually go last. But relax, that means it gets better in a weird way.
A playtester mentioned this game was too easy and forgiving. I agree. This is tricky for me. But I guess it all depends on the endings. I'm still messing with gameplay elements so any feedback on the actual gameplay, feel, and practicality will be helpful. We go one way, but the world goes another.
The best way to grab my attention is by DMing on Discord. I am human as you are.
Source
Changelog.gg summarizes and formats this update. How we read updates.
