What changed
0 fixes4 additions0 changes0 removals
addedNew Heists: -Collector's Home: An introductory stealth heist. You must disable the alarm to access the jewel collection. It will shut you out if you alert the police. -Warehouse: Take on Zeke the Tweak and his goons. Come armed to the teeth if you want to make it out of this shootout alive. -Casino: Take the casino by storm by raiding its 4 vaults. (Will have a separate OST in a future update) -Museum: The security here is way too tight to go in guns-blazing. Disable the alarm to make it into the back room.
addedNew Guns: -Zeke's LMG
addedNew Equipment: -RC Explosive
addedNew Features/Updates: -A mysterious hoodlum has been spotted hanging around your criminal hideout after you complete your first quota. Find out what he knows. -Players now start with 7hp in solo play and 6hp in duos play. Parties of 3 or 4 still have 5hp each. -In 2+ star heists, unique cops have a chance to spawn, wielding RPGs and shotguns. -Offscreen players now have an indicator pointing in their direction. -Holding tab now highlights objects that can be interacted with. -Picking up an item now flashes the hotbar slots it takes up. -Three-star heists (Warehouse, Casino, and Museum) are now available starting on the second quota. -Heavy drill speed has been increased.
No Alibi changes
addedNew Heists: -Collector's Home: An introductory stealth heist. You must disable the alarm to access the jewel collection. It will shut you out if you alert the police. -Warehouse: Take on Zeke the Tweak and his goons. Come armed to the teeth if you want to make it out of this shootout alive. -Casino: Take the casino by storm by raiding its 4 vaults. (Will have a separate OST in a future update) -Museum: The security here is way too tight to go in guns-blazing. Disable the alarm to make it into the back room.
addedNew Guns: -Zeke's LMG
addedNew Equipment: -RC Explosive
addedNew Features/Updates: -A mysterious hoodlum has been spotted hanging around your criminal hideout after you complete your first quota. Find out what he knows. -Players now start with 7hp in solo play and 6hp in duos play. Parties of 3 or 4 still have 5hp each. -In 2+ star heists, unique cops have a chance to spawn, wielding RPGs and shotguns. -Offscreen players now have an indicator pointing in their direction. -Holding tab now highlights objects that can be interacted with. -Picking up an item now flashes the hotbar slots it takes up. -Three-star heists (Warehouse, Casino, and Museum) are now available starting on the second quota. -Heavy drill speed has been increased.
1.14 Changelog:
New Heists: -Collector's Home: An introductory stealth heist. You must disable the alarm to access the jewel collection. It will shut you out if you alert the police. -Warehouse: Take on Zeke the Tweak and his goons. Come armed to the teeth if you want to make it out of this shootout alive. -Casino: Take the casino by storm by raiding its 4 vaults. (Will have a separate OST in a future update) -Museum: The security here is way too tight to go in guns-blazing. Disable the alarm to make it into the back room.
New Guns: -Zeke's LMG
New Equipment: -RC Explosive
New Features/Updates: -A mysterious hoodlum has been spotted hanging around your criminal hideout after you complete your first quota. Find out what he knows. -Players now start with 7hp in solo play and 6hp in duos play. Parties of 3 or 4 still have 5hp each. -In 2+ star heists, unique cops have a chance to spawn, wielding RPGs and shotguns. -Offscreen players now have an indicator pointing in their direction. -Holding tab now highlights objects that can be interacted with. -Picking up an item now flashes the hotbar slots it takes up. -Three-star heists (Warehouse, Casino, and Museum) are now available starting on the second quota. -Heavy drill speed has been increased.
Bug Fixes: -Picking up items through walls -American Carbine showed German Rifle sprite -Game window starting in the middle of the screen -Save data loss -Many others
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