Full notes
Full NMO - No More Operators update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Security
- Performance
In preparation for Steam Fest in October, we released the demo of “NMO - No More Operators.”
This demo will remain available until October 25.
To find players and to stay updated, please visit our Discord (https://discord.gg/e6fhFZYqHq)
For those who had already tried the playtest version of NMO, this new version features a whole host of new features/changes/bug fixes, including:
the T-Scanner only shows PCs and indicates how many have been found
the Ox mask allows you to see the location of all players and PCs, as well as having a red visual effect that emphasises its power
proximity chat has been introduced (instead of global chat)
eliminated players can now roam the map as ghosts, talk to each other and listen to the living (doors can no longer be locked)
the taser no longer needs 3 batteries, but must be recharged to 100% in the chargers
loot boxes no longer exist, in their place are battery chargers and crates for obtaining flashbangs
the computer UI has been simplified
the loading screen has been improved. It now shows hints or your role and objective once you are about to start the game
updgrades for the OSP (Operator Security Palm) are available right away but have a cooldown after use
switches to turn lights on and off are freely usable by everyone
the waiting time for the map to load and consequently the start of the game has been reduced
when creating a game, you no longer have to indicate the number of players. When you are ready, the host must click on Start Game
when creating a game, you can decide how many Ox are present (you need at least 4 players to have 2 Ox)
the list of players connected in the lobby and in the game has been inserted
if you are Ox, this list indicates who the other Ox in the game is
various improvements to the UI (colours/animation buttons, cleaning, etc)
the game has a timer, after which the Ox wins
if the Ox(es) is eliminated, the game does not end. The only way for the Operators to win is to use the lift (this way you're never sure if you've eliminated an Ox)
a notification system has been added to help players understand what's going on in the game/what they need to do
general performance improvement
bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
